245 lines
9.4 KiB
Lua
245 lines
9.4 KiB
Lua
ENT.Type = "anim"
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ENT.Base = "base_entity"
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ENT.PrintName = "Gas Cloud"
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ENT.Author = ""
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ENT.Information = ""
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ENT.Spawnable = false
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ENT.AdminSpawnable = false
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local smokeimages = {"particle/smokesprites_0001", "particle/smokesprites_0002", "particle/smokesprites_0003", "particle/smokesprites_0004", "particle/smokesprites_0005", "particle/smokesprites_0006", "particle/smokesprites_0007", "particle/smokesprites_0008", "particle/smokesprites_0009", "particle/smokesprites_0010", "particle/smokesprites_0011", "particle/smokesprites_0012", "particle/smokesprites_0013", "particle/smokesprites_0014", "particle/smokesprites_0015", "particle/smokesprites_0016"}
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local function GetSmokeImage()
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return smokeimages[math.random(#smokeimages)]
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end
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ENT.Particles = nil
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ENT.SmokeRadius = 256
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ENT.SmokeColor = Color(125, 150, 50)
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ENT.BillowTime = 5
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ENT.Life = 15
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AddCSLuaFile()
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function ENT:Initialize()
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if SERVER then
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self:SetModel( "models/weapons/w_eq_smokegrenade_thrown.mdl" )
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self:SetMoveType( MOVETYPE_NONE )
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self:SetSolid( SOLID_NONE )
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self:DrawShadow( false )
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sound.EmitHint(SOUND_DANGER, self:GetPos(), 328, self.Life, self)
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else
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local emitter = ParticleEmitter(self:GetPos())
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self.Particles = {}
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local amt = 20
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for i = 1, amt do
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local smoke = emitter:Add(GetSmokeImage(), self:GetPos())
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smoke:SetVelocity( VectorRand() * 8 + (Angle(0, i * (360 / amt), 0):Forward() * 200) )
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smoke:SetStartAlpha( 0 )
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smoke:SetEndAlpha( 255 )
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smoke:SetStartSize( 0 )
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smoke:SetEndSize( self.SmokeRadius )
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smoke:SetRoll( math.Rand(-180, 180) )
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smoke:SetRollDelta( math.Rand(-0.2,0.2) )
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smoke:SetColor( self.SmokeColor.r, self.SmokeColor.g, self.SmokeColor.b )
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smoke:SetAirResistance( 75 )
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smoke:SetPos( self:GetPos() )
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smoke:SetCollide( true )
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smoke:SetBounce( 0.2 )
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smoke:SetLighting( false )
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smoke:SetNextThink( CurTime() + FrameTime() )
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smoke.bt = CurTime() + self.BillowTime
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smoke.dt = CurTime() + self.BillowTime + self.Life
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smoke.ft = CurTime() + self.BillowTime + self.Life + math.Rand(2.5, 5)
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smoke:SetDieTime(smoke.ft)
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smoke.life = self.Life
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smoke.billowed = false
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smoke.radius = self.SmokeRadius
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smoke:SetThinkFunction( function(pa)
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if !pa then return end
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local prog = 1
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local alph = 0
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if pa.ft < CurTime() then
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return
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elseif pa.dt < CurTime() then
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local d = (CurTime() - pa.dt) / (pa.ft - pa.dt)
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alph = 1 - d
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elseif pa.bt < CurTime() then
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alph = 1
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else
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local d = math.Clamp(pa:GetLifeTime() / (pa.bt - CurTime()), 0, 1)
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prog = (-d ^ 2) + (2 * d)
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alph = d
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end
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pa:SetEndSize( pa.radius * prog )
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pa:SetStartSize( pa.radius * prog )
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alph = math.Clamp(alph, 0, 1)
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pa:SetStartAlpha(50 * alph)
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pa:SetEndAlpha(50 * alph)
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pa:SetNextThink( CurTime() + FrameTime() )
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end )
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table.insert(self.Particles, smoke)
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end
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emitter:Finish()
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end
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self.dt = CurTime() + self.Life + self.BillowTime
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end
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function ENT:Think()
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if SERVER then
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if !self:GetOwner():IsValid() then self:Remove() return end
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local o = self:GetOwner()
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local origin = self:GetPos() + Vector(0, 0, 16)
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local ttt = TacRP.GetBalanceMode() == TacRP.BALANCE_TTT
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local threshold = ttt and 50 or 25
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local dmg = DamageInfo()
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dmg:SetAttacker(self:GetOwner())
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dmg:SetInflictor(self)
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dmg:SetDamageType(DMG_NERVEGAS)
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dmg:SetDamageForce(Vector(0, 0, 0))
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dmg:SetDamagePosition(self:GetPos())
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dmg:SetDamageCustom(1024) -- immersive death
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for i, k in pairs(ents.FindInSphere(origin, 300)) do
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if k:IsPlayer() or k:IsNPC() or k:IsNextBot() then
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if k:IsPlayer() then
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local wep = k:GetActiveWeapon()
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if IsValid(wep) and wep.ArcticTacRP and wep:GetValue("GasImmunity") then
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continue
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end
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end
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local tr = util.TraceLine({
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start = origin,
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endpos = k:EyePos() or k:WorldSpaceCenter(),
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filter = self,
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mask = MASK_SOLID_BRUSHONLY
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})
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if tr.Fraction < 1 then continue end
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dmg:SetDamage(math.Rand(3, 6))
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if k:IsPlayer() and TacRP.ConVars["gas_affectplayers"]:GetBool() then
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k:TakeDamageInfo(dmg)
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local timername = "tacrp_gas_" .. k:EntIndex()
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local reps = 6
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if timer.Exists(timername) then
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reps = math.Clamp(timer.RepsLeft(timername) + 3, reps, 20)
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timer.Remove(timername)
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end
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timer.Create(timername, ttt and 5 or 1.5, reps, function()
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if !IsValid(k) or !k:Alive() or (engine.ActiveGamemode() == "terrortown" and (GetRoundState() == ROUND_PREP or GetRoundState() == ROUND_POST)) then
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timer.Remove(timername)
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return
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end
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k:ScreenFade( SCREENFADE.IN, Color(125, 150, 50, 3), 0.1, 0 )
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if k:Health() > threshold then
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local d = DamageInfo()
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d:SetDamageType(DMG_NERVEGAS)
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d:SetDamage(1)
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d:SetInflictor(IsValid(self) and self or o)
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d:SetAttacker(o)
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d:SetDamageForce(k:GetForward())
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d:SetDamagePosition(k:GetPos())
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d:SetDamageCustom(1024)
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k:TakeDamageInfo(d)
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else
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k:ViewPunch(Angle(math.Rand(-2, 2), 0, 0))
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end
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if ttt or math.random() <= 0.333 then
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k:EmitSound("ambient/voices/cough" .. math.random(1, 4) .. ".wav", 80, math.Rand(95, 105))
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end
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end)
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elseif k:IsNPC() and TacRP.ConVars["gas_affectnpcs"]:GetBool() and (k:GetHullType() == HULL_HUMAN or k:GetHullType() == HULL_WIDE_HUMAN) then
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k:SetCurrentWeaponProficiency(WEAPON_PROFICIENCY_POOR)
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local rng = math.random()
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if rng <= 0.3 then
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k:SetSchedule(SCHED_RUN_RANDOM)
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elseif rng <= 0.8 then
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k:SetSchedule(SCHED_COWER)
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end
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k:TakeDamageInfo(dmg)
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elseif !k:IsNPC() and !k:IsPlayer() then
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k:TakeDamageInfo(dmg)
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end
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end
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end
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self:NextThink(CurTime() + 1)
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if self.dt < CurTime() then
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SafeRemoveEntity(self)
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end
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end
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return true
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end
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function ENT:Draw()
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return false
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end
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-- cs gas strips armor and will try not deal lethal damage
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hook.Add("EntityTakeDamage", "tacrp_gas", function(ent, dmg)
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if dmg:GetDamageType() == DMG_NERVEGAS and bit.band(dmg:GetDamageCustom(), 1024) == 1024 then
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if ent:IsPlayer() then
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local threshold = TacRP.GetBalanceMode() == TacRP.BALANCE_TTT and 50 or 25
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local wep = ent:GetActiveWeapon()
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if IsValid(wep) and wep.ArcticTacRP and wep:GetValue("GasImmunity") then
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dmg:SetDamage(0)
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elseif ent:Health() - dmg:GetDamage() <= threshold then
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dmg:SetDamage(math.max(0, ent:Health() - threshold))
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end
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if dmg:GetDamage() <= 0 then
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ent.TacRPGassed = true
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end
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elseif ent:IsNPC() then
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if ent:Health() <= dmg:GetDamage() then
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ent:SetHealth(1)
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dmg:SetDamage(0)
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end
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end
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end
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end)
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hook.Add("PostEntityTakeDamage", "tacrp_gas", function(ent, dmg, took)
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if ent:IsPlayer() and dmg:GetDamageType() == DMG_NERVEGAS and bit.band(dmg:GetDamageCustom(), 1024) == 1024 then
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ent:SetArmor(math.max(0, ent:Armor() - dmg:GetDamage()))
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if ent.TacRPGassed or (dmg:GetDamage() > 0 and IsValid(dmg:GetInflictor()) and (dmg:GetInflictor():GetClass() == "tacrp_gas_cloud" or dmg:GetInflictor():GetClass() == "tacrp_smoke_cloud_ninja")) then
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local distsqr = dmg:GetInflictor():GetPos():DistToSqr(ent:GetPos())
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if distsqr <= 350 * 350 then
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ent:SetNWFloat("TacRPGasEnd", CurTime() + 10)
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ent.TacRPGassed = nil
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ent:ScreenFade( SCREENFADE.IN, Color(125, 150, 50, 100), 0.5, 0 )
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ent:ViewPunch(Angle(math.Rand(-1, 1), math.Rand(-1, 1), math.Rand(-1, 1)))
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local ttt = TacRP.GetBalanceMode() == TacRP.BALANCE_TTT
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if ttt or math.random() <= 0.333 then
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ent:EmitSound("ambient/voices/cough" .. math.random(1, 4) .. ".wav", 80, math.Rand(95, 105))
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end
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end
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end
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end
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end)
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