93 lines
3.1 KiB
Lua
93 lines
3.1 KiB
Lua
EFFECT.Model = "models/Items/AR2_Grenade.mdl"
|
|
|
|
function EFFECT:Init(data)
|
|
self:SetModel(self.Model)
|
|
local emitter = ParticleEmitter(data:GetOrigin())
|
|
if not IsValid(emitter) then return end
|
|
for i = 1, 5 do
|
|
local smoke = emitter:Add("particle/smokestack", data:GetOrigin())
|
|
smoke:SetVelocity(VectorRand() * 100)
|
|
smoke:SetGravity(Vector(math.Rand(-5, 5), math.Rand(-5, 5), 70))
|
|
smoke:SetDieTime(math.Rand(5, 7))
|
|
smoke:SetStartAlpha(40)
|
|
smoke:SetEndAlpha(0)
|
|
smoke:SetStartSize(math.Rand(20, 40))
|
|
smoke:SetEndSize(60)
|
|
smoke:SetRoll(math.Rand(-180, 180))
|
|
smoke:SetRollDelta(math.Rand(-0.5, 0.5))
|
|
smoke:SetColor(175, 175, 175)
|
|
smoke:SetAirResistance(120)
|
|
smoke:SetPos(self:GetPos())
|
|
smoke:SetLighting(false)
|
|
smoke:SetBounce(0.5)
|
|
smoke:SetCollide(true)
|
|
end
|
|
|
|
for i = 1, 5 do
|
|
local smoke = emitter:Add("particle/smokestack", data:GetOrigin())
|
|
smoke:SetVelocity(VectorRand() * 800)
|
|
smoke:SetGravity(Vector(math.Rand(-25, 25), math.Rand(-25, 25), -500))
|
|
smoke:SetDieTime(math.Rand(0.6, 1))
|
|
smoke:SetStartAlpha(100)
|
|
smoke:SetEndAlpha(0)
|
|
smoke:SetStartSize(80)
|
|
smoke:SetEndSize(250)
|
|
smoke:SetRoll(math.Rand(-180, 180))
|
|
smoke:SetRollDelta(math.Rand(-0.5, 0.5))
|
|
smoke:SetColor(100, 100, 100)
|
|
smoke:SetAirResistance(300)
|
|
smoke:SetPos(self:GetPos())
|
|
smoke:SetLighting(false)
|
|
smoke:SetBounce(0.5)
|
|
smoke:SetCollide(true)
|
|
end
|
|
|
|
for i = 1, 5 do
|
|
local fire = emitter:Add("effects/fire_cloud" .. math.random(1, 2), data:GetOrigin())
|
|
fire:SetVelocity(VectorRand() * 1200 - Vector(0, 0, 100))
|
|
fire:SetGravity(Vector(0, 0, 0))
|
|
fire:SetDieTime(math.Rand(0.1, 0.25))
|
|
fire:SetStartAlpha(150)
|
|
fire:SetEndAlpha(0)
|
|
fire:SetStartSize(math.Rand(15, 30))
|
|
fire:SetEndSize(math.Rand(120, 160))
|
|
fire:SetRoll(math.Rand(-180, 180))
|
|
fire:SetRollDelta(math.Rand(-0.5, 0.5))
|
|
fire:SetColor(200, 150, 50)
|
|
fire:SetAirResistance(300)
|
|
fire:SetPos(self:GetPos())
|
|
fire:SetLighting(false)
|
|
fire:SetBounce(0.5)
|
|
fire:SetCollide(false)
|
|
end
|
|
|
|
for i = 1, math.random(3, 5) do
|
|
local fire = emitter:Add("sprites/glow04_noz", data:GetOrigin())
|
|
fire:SetVelocity(VectorRand() * 100 + Vector(0, 0, math.Rand(100, 300)))
|
|
fire:SetGravity(Vector(0, 0, -400))
|
|
fire:SetDieTime(math.Rand(2, 3))
|
|
fire:SetStartAlpha(200)
|
|
fire:SetEndAlpha(0)
|
|
fire:SetStartSize(math.Rand(3, 5))
|
|
fire:SetEndSize(math.Rand(10, 20))
|
|
fire:SetRoll(math.Rand(-180, 180))
|
|
fire:SetRollDelta(math.Rand(-0.5, 0.5))
|
|
fire:SetColor(255, 140, 80)
|
|
fire:SetAirResistance(2)
|
|
fire:SetPos(self:GetPos())
|
|
fire:SetLighting(false)
|
|
fire:SetBounce(0.2)
|
|
fire:SetCollide(true)
|
|
end
|
|
emitter:Finish()
|
|
self:Remove()
|
|
end
|
|
|
|
function EFFECT:Think()
|
|
return false
|
|
end
|
|
|
|
function EFFECT:Render()
|
|
return false
|
|
end
|