Files
VnUtest/garrysmod/addons/swbombs/lua/effects/lvs_tracer_cannon_improved.lua
2026-03-31 10:27:04 +03:00

117 lines
2.7 KiB
Lua

EFFECT.MatBeam = Material( "effects/lvs_base/spark" )
EFFECT.MatSprite = Material( "sprites/light_glow02_add" )
EFFECT.MatSmoke = {
"particle/smokesprites_0001",
"particle/smokesprites_0002",
"particle/smokesprites_0003",
"particle/smokesprites_0004",
"particle/smokesprites_0005",
"particle/smokesprites_0006",
"particle/smokesprites_0007",
"particle/smokesprites_0008",
"particle/smokesprites_0009",
"particle/smokesprites_0010",
"particle/smokesprites_0011",
"particle/smokesprites_0012",
"particle/smokesprites_0013",
"particle/smokesprites_0014",
"particle/smokesprites_0015",
"particle/smokesprites_0016"
}
function EFFECT:Init( data )
local pos = data:GetOrigin()
local dir = data:GetNormal()
self.ID = data:GetMaterialIndex()
self:SetRenderBoundsWS( pos, pos + dir * 50000 )
self.emitter = ParticleEmitter( pos, false )
self.OldPos = pos
self.Dir = dir
local trace = util.TraceLine( {
start = pos,
endpos = pos - Vector(0,0,500),
mask = MASK_SOLID_BRUSHONLY,
} )
local ply = LocalPlayer()
if not IsValid( ply ) then return end
local ViewEnt = ply:GetViewEntity()
if not IsValid( ViewEnt ) then return end
local Intensity = ply:InVehicle() and 5 or 50
local Ratio = math.min( 250 / (ViewEnt:GetPos() - trace.HitPos):Length(), 1 )
if Ratio < 0 then return end
util.ScreenShake( trace.HitPos, Intensity * Ratio, 0.1, 0.5, 250 )
end
function EFFECT:Think()
if not LVS:GetBullet( self.ID ) then
if self.emitter then
self.emitter:Finish()
end
local StartPos = self.OldPos
local EndPos = StartPos + self.Dir * 1000
local trace = util.TraceLine( {
start = StartPos,
endpos = EndPos,
} )
local effectdata = EffectData()
effectdata:SetOrigin( trace.HitPos )
effectdata:SetStart( self.Dir )
effectdata:SetEntity( trace.Entity )
effectdata:SetNormal( trace.HitNormal )
effectdata:SetSurfaceProp( trace.SurfaceProps )
util.Effect( "lvs_bullet_impact_ap", effectdata )
return false
end
if not self.emitter then return true end
local bullet = LVS:GetBullet( self.ID )
local Pos = bullet:GetPos()
local Sub = self.OldPos - Pos
local Dist = Sub:Length()
local Dir = Sub:GetNormalized()
self.OldPos = Pos
return true
end
function EFFECT:Render()
local bullet = LVS:GetBullet( self.ID )
local endpos = bullet:GetPos()
local dir = bullet:GetDir()
local len = 3000 * bullet:GetLength()
render.SetMaterial( self.MatBeam )
render.DrawBeam( endpos - dir * len, endpos + dir * len * 0.1, 32, 1, 0, Color( 100, 100, 100, 100 ) )
render.DrawBeam( endpos - dir * len * 0.5, endpos + dir * len * 0.1, 16, 1, 0, Color( 255, 255, 255, 255 ) )
render.SetMaterial( self.MatSprite )
render.DrawSprite( endpos, 250, 250, Color( 100, 100, 100, 255 ) )
end