Files
2026-03-31 10:27:04 +03:00

53 lines
1.2 KiB
Lua

AddCSLuaFile()
--SWEP.Base = "weapon_rp_base"
if CLIENT then
SWEP.PrintName = "Парашют"
SWEP.DrawAmmo = false
end
SWEP.ViewModel = Model('models/weapons/v_hands.mdl')
SWEP.ViewModelFOV = 62
SWEP.Category = "Other"
SWEP.Spawnable = true
SWEP.AdminSpawnable = false
SWEP.HoldType = "normal"
SWEP.ViewModel = "models/weapons/c_arms.mdl"
SWEP.WorldModel = ""
function SWEP:Initialize()
if not SERVER then return end
self.preventWalkPress = 0
end
function SWEP:PrimaryAttack()
if not IsValid(self.Owner) then return end
local ply = self.Owner
local reloadTime = ix and ix.config.Get("parachuteReloadTime", 20) or 20
local minVel = ix and ix.config.Get("parachuteMinVelocity", -600) or -600
if ply:Alive() and ((ply:GetNW2Int("r_parachute") or 0) <= CurTime()) and ply:IsValid() and not (ply:GetMoveType() == MOVETYPE_NOCLIP or ply:InVehicle() or ply:OnGround() or ply:GetVelocity().z > minVel) then
ply:SetNW2Int("r_parachute", CurTime() + reloadTime)
self.preventWalkPress = CurTime() + reloadTime
end
end
function SWEP:CanSecondaryAttack()
return false
end
function SWEP:SecondaryAttack()
end
function SWEP:Reload()
return false
end