126 lines
3.5 KiB
Lua
126 lines
3.5 KiB
Lua
local PLUGIN = PLUGIN
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--[[CLIENT SIDE]]
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function PLUGIN:PreRender()
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if not ix.config.Get("leanEnabled", true) then return end
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TFALeanModel()
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end
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local minvec = Vector(-6, -6, -6)
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local maxvec = Vector(6, 6, 6)
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local function filterfunc(ent)
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if (ent:IsPlayer() or ent:IsNPC() or ent:IsWeapon() or ent:GetClass() == "rpg_missile" or ent:GetClass() == "crossbow_bolt" or ent:GetClass() == "npc_grenade_frag" or ent:GetClass() == "apc_missile" or ent:GetClass() == "viewmodel_predicted") then
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return false
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else
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return true
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end
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end
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local function bestcase(pos, endpos, ply)
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local off = endpos - pos
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local trace = {}
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trace.start = pos
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trace.endpos = pos + off
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trace.mask = MASK_SOLID
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trace.filter = filterfunc
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trace.ignoreworld = false
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trace.maxs = maxvec
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trace.mins = minvec
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local traceres = util.TraceHull(trace)
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return pos + off:GetNormalized() * math.Clamp(traceres.Fraction, 0, 1) * off:Length()
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end
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function LeanCalcView(ply, pos, angles, fov)
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local view = {}
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view.origin = pos
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view.angles = angles
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view.fov = fov
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if not ply:Alive() or ply:Health() <= 0 then return view end
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local status = ply.TFALean or 0
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local leanOffset = ix.config.Get("leanOffset", 16)
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local rollAngle = ix.config.Get("leanRollAngle", 15)
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local off = Vector(0, status * -leanOffset, 0)
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off:Rotate(angles)
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view.angles:RotateAroundAxis(view.angles:Forward(), status * rollAngle)
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view.origin = bestcase(view.origin, view.origin + off, ply)
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return view
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end
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local ISLEANINGCV = false
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function PLUGIN:CalcView(ply, pos, angles, fov)
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if ISLEANINGCV then return end
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if not ix.config.Get("leanEnabled", true) then return end
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if GetViewEntity() ~= ply then return end
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if not ply:Alive() then return end
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if ply:InVehicle() then return end
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ISLEANINGCV = true
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local preTableRaw = hook.Run("CalcView", ply, pos, angles, fov)
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ISLEANINGCV = false
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local preOrigin, preAngles, preFov
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if type(preTableRaw) == "table" then
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preOrigin = rawget(preTableRaw, "origin") or pos
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preAngles = rawget(preTableRaw, "angles") or angles
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preFov = tonumber(rawget(preTableRaw, "fov")) or fov
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else
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preOrigin = pos
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preAngles = angles
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preFov = fov
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end
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local preTable = { origin = preOrigin, angles = preAngles, fov = preFov }
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local finalTable = LeanCalcView(ply, preTable.origin, preTable.angles, preTable.fov)
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for k, v in pairs(preTable) do
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if finalTable[k] == nil and (k == "origin" or k == "angles" or k == "fov" or k == "drawviewer" or k == "znear" or k == "zfar") then
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rawset(finalTable, k, v)
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end
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end
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return finalTable
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end
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local ISLEANINGCV_VM = false
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function LeanCalcVMView(wep, vm, oldPos, oldAng, pos, ang)
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if ISLEANINGCV_VM then return end
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local ply = LocalPlayer()
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if GetViewEntity() ~= ply then return end
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if not ply.tfacastoffset or ply.tfacastoffset <= 0.001 then
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local status = ply.TFALean or 0
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if math.abs(status) > 0.001 then
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local leanOffset = ix.config.Get("leanOffset", 16)
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local off = Vector(0, status * -leanOffset, 0)
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off:Rotate(ang)
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ang:RotateAroundAxis(ang:Forward(), status * 12 * (wep.ViewModelFlip and -1 or 1))
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pos = bestcase(pos, pos + off, ply)
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ISLEANINGCV_VM = true
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local tpos, tang = hook.Run("CalcViewModelView", wep, vm, oldPos, oldAng, pos, ang)
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ISLEANINGCV_VM = false
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if tpos then
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pos = tpos
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end
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if tang then
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ang = tang
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end
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return pos, ang
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end
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end
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end
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function PLUGIN:CalcViewModelView(wep, vm, oldPos, oldAng, pos, ang)
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if not ix.config.Get("leanEnabled", true) then return end
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return LeanCalcVMView(wep, vm, oldPos, oldAng, pos, ang)
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end
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