Files
2026-03-31 10:27:04 +03:00

122 lines
3.0 KiB
Lua

PLUGIN.name = "Save Items"
PLUGIN.author = "Chessnut"
PLUGIN.description = "Saves items that were dropped."
--[[
function PLUGIN:OnSavedItemLoaded(items)
for k, v in ipairs(items) do
-- do something
end
end
function PLUGIN:ShouldDeleteSavedItems()
return true
end
]]--
-- as title says.
function PLUGIN:LoadData()
local items = self:GetData()
if (items) then
local idRange = {}
local info = {}
for _, v in ipairs(items) do
idRange[#idRange + 1] = v[1]
info[v[1]] = {v[2], v[3], v[4]}
end
if (#idRange > 0) then
if (hook.Run("ShouldDeleteSavedItems") == true) then
-- don't spawn saved item and just delete them.
local query = mysql:Delete("ix_items")
query:WhereIn("item_id", idRange)
query:Execute()
print("Server Deleted Server Items (does not includes Logical Items)")
else
local query = mysql:Select("ix_items")
query:Select("item_id")
query:Select("unique_id")
query:Select("data")
query:WhereIn("item_id", idRange)
query:Callback(function(result)
if (istable(result)) then
local loadedItems = {}
local bagInventories = {}
for _, v in ipairs(result) do
local itemID = tonumber(v.item_id)
local data = util.JSONToTable(v.data or "[]")
local uniqueID = v.unique_id
local itemTable = ix.item.list[uniqueID]
if (itemTable and itemID) then
local item = ix.item.New(uniqueID, itemID)
item.data = data or {}
local itemInfo = info[itemID]
local position, angles, bMovable = itemInfo[1], itemInfo[2], true
if (isbool(itemInfo[3])) then
bMovable = itemInfo[3]
end
local itemEntity = item:Spawn(position, angles)
itemEntity.ixItemID = itemID
local physicsObject = itemEntity:GetPhysicsObject()
if (IsValid(physicsObject)) then
physicsObject:EnableMotion(bMovable)
end
item.invID = 0
loadedItems[#loadedItems + 1] = item
if (item.isBag) then
local invType = ix.item.inventoryTypes[uniqueID]
bagInventories[item:GetData("id")] = {invType.w, invType.h}
end
end
end
-- we need to manually restore bag inventories in the world since they don't have a current owner
-- that it can automatically restore along with the character when it's loaded
if (!table.IsEmpty(bagInventories)) then
ix.inventory.Restore(bagInventories)
end
hook.Run("OnSavedItemLoaded", loadedItems) -- when you have something in the dropped item.
end
end)
query:Execute()
end
end
end
end
function PLUGIN:SaveData()
local items = {}
for _, v in ipairs(ents.FindByClass("ix_item")) do
if (v.ixItemID and !v.bTemporary) then
local physicsObject = v:GetPhysicsObject()
local bMovable = nil
if (IsValid(physicsObject)) then
bMovable = physicsObject:IsMoveable()
end
items[#items + 1] = {
v.ixItemID, v:GetPos(), v:GetAngles(), bMovable
}
end
end
self:SetData(items)
end