Files
2026-03-31 10:27:04 +03:00

249 lines
5.5 KiB
Lua

if (SERVER) then
util.AddNetworkString("ixBagDrop")
end
ITEM.name = "Bag"
ITEM.description = "A bag to hold items."
ITEM.model = "models/props_c17/suitcase001a.mdl"
ITEM.category = "Storage"
ITEM.width = 2
ITEM.height = 2
ITEM.invWidth = 4
ITEM.invHeight = 2
ITEM.isBag = true
ITEM.functions.View = {
icon = "icon16/briefcase.png",
OnClick = function(item)
local index = item:GetData("id", "")
if (index) then
local panel = ix.gui["inv"..index]
local inventory = ix.item.inventories[index]
local parent = IsValid(ix.gui.menuInventoryContainer) and ix.gui.menuInventoryContainer or ix.gui.openedStorage
if (IsValid(panel)) then
panel:Remove()
end
if (inventory and inventory.slots) then
panel = vgui.Create("ixInventory", IsValid(parent) and parent or nil)
panel:SetInventory(inventory)
panel:ShowCloseButton(true)
panel:SetTitle(item.GetName and item:GetName() or L(item.name))
if (parent != ix.gui.menuInventoryContainer) then
panel:Center()
if (parent == ix.gui.openedStorage) then
panel:MakePopup()
end
else
panel:MoveToFront()
end
ix.gui["inv"..index] = panel
else
ErrorNoHalt("[Helix] Attempt to view an uninitialized inventory '"..index.."'\n")
end
end
return false
end,
OnCanRun = function(item)
return !IsValid(item.entity) and item:GetData("id") and !IsValid(ix.gui["inv" .. item:GetData("id", "")])
end
}
ITEM.functions.combine = {
OnRun = function(item, data)
ix.item.instances[data[1]]:Transfer(item:GetData("id"), nil, nil, item.player)
return false
end,
OnCanRun = function(item, data)
local index = item:GetData("id", "")
if (index) then
local inventory = ix.item.inventories[index]
if (inventory) then
return true
end
end
return false
end
}
if (CLIENT) then
function ITEM:PaintOver(item, width, height)
local panel = ix.gui["inv" .. item:GetData("id", "")]
if (!IsValid(panel)) then
return
end
if (vgui.GetHoveredPanel() == self) then
panel:SetHighlighted(true)
else
panel:SetHighlighted(false)
end
end
end
-- Called when a new instance of this item has been made.
function ITEM:OnInstanced(invID, x, y)
local inventory = ix.item.inventories[invID]
ix.inventory.New(inventory and inventory.owner or 0, self.uniqueID, function(inv)
local client = inv:GetOwner()
inv.vars.isBag = self.uniqueID
self:SetData("id", inv:GetID())
if (IsValid(client)) then
inv:AddReceiver(client)
end
end)
end
function ITEM:GetInventory()
local index = self:GetData("id")
if (index) then
return ix.item.inventories[index]
end
end
ITEM.GetInv = ITEM.GetInventory
-- Called when the item first appears for a client.
function ITEM:OnSendData()
local index = self:GetData("id")
if (index) then
local inventory = ix.item.inventories[index]
if (inventory) then
inventory.vars.isBag = self.uniqueID
inventory:Sync(self.player)
inventory:AddReceiver(self.player)
else
local owner = self.player:GetCharacter():GetID()
ix.inventory.Restore(self:GetData("id"), self.invWidth, self.invHeight, function(inv)
inv.vars.isBag = self.uniqueID
inv:SetOwner(owner, true)
if (!inv.owner) then
return
end
for client, character in ix.util.GetCharacters() do
if (character:GetID() == inv.owner) then
inv:AddReceiver(client)
break
end
end
end)
end
else
ix.inventory.New(self.player:GetCharacter():GetID(), self.uniqueID, function(inv)
self:SetData("id", inv:GetID())
end)
end
end
ITEM.postHooks.drop = function(item, result)
local index = item:GetData("id")
local query = mysql:Update("ix_inventories")
query:Update("character_id", 0)
query:Where("inventory_id", index)
query:Execute()
net.Start("ixBagDrop")
net.WriteUInt(index, 32)
net.Send(item.player)
end
if (CLIENT) then
net.Receive("ixBagDrop", function()
local index = net.ReadUInt(32)
local panel = ix.gui["inv"..index]
if (panel and panel:IsVisible()) then
panel:Close()
end
end)
end
-- Called before the item is permanently deleted.
function ITEM:OnRemoved()
local index = self:GetData("id")
if (index) then
local query = mysql:Delete("ix_items")
query:Where("inventory_id", index)
query:Execute()
query = mysql:Delete("ix_inventories")
query:Where("inventory_id", index)
query:Execute()
end
end
-- Called when the item should tell whether or not it can be transfered between inventories.
function ITEM:CanTransfer(oldInventory, newInventory)
local index = self:GetData("id")
if (newInventory) then
if (newInventory.vars and newInventory.vars.isBag) then
return false
end
local index2 = newInventory:GetID()
if (index == index2) then
return false
end
for k, _ in self:GetInventory():Iter() do
if (k:GetData("id") == index2) then
return false
end
end
end
return !newInventory or newInventory:GetID() != oldInventory:GetID() or newInventory.vars.isBag
end
function ITEM:OnTransferred(curInv, inventory)
local bagInventory = self:GetInventory()
if (isfunction(curInv.GetOwner)) then
local owner = curInv:GetOwner()
if (IsValid(owner)) then
bagInventory:RemoveReceiver(owner)
end
end
if (isfunction(inventory.GetOwner)) then
local owner = inventory:GetOwner()
if (IsValid(owner)) then
bagInventory:AddReceiver(owner)
bagInventory:SetOwner(owner)
end
else
-- it's not in a valid inventory so nobody owns this bag
bagInventory:SetOwner(nil)
end
end
-- Called after the item is registered into the item tables.
function ITEM:OnRegistered()
ix.inventory.Register(self.uniqueID, self.invWidth, self.invHeight, true)
end