150 lines
3.7 KiB
Lua
150 lines
3.7 KiB
Lua
if engine.ActiveGamemode() ~= "terrortown" then return end
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local cv_enabled = CreateConVar("sv_tfa_ttt_patch_weapons", "1", {FCVAR_ARCHIVE, FCVAR_REPLICATED, FCVAR_NOTIFY}, "Patch TFA Base weapons to automatically spawn")
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-- luacheck: globals WEAPON_NONE WEAPON_MELEE WEAPON_PISTOL WEAPON_HEAVY WEAPON_NADE WEAPON_CARRY WEAPON_EQUIP1 WEAPON_EQUIP2 WEAPON_ROLE WEAPON_EQUIP WEAPON_UNARMED ROLE_INNOCENT ROLE_TRAITOR ROLE_DETECTIVE ROLE_NONE
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WEAPON_NONE = WEAPON_NONE or 0
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WEAPON_MELEE = WEAPON_MELEE or 1
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WEAPON_PISTOL = WEAPON_PISTOL or 2
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WEAPON_HEAVY = WEAPON_HEAVY or 3
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WEAPON_NADE = WEAPON_NADE or 4
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WEAPON_CARRY = WEAPON_CARRY or 5
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WEAPON_EQUIP1 = WEAPON_EQUIP1 or 6
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WEAPON_EQUIP2 = WEAPON_EQUIP2 or 7
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WEAPON_ROLE = WEAPON_ROLE or 8
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WEAPON_EQUIP = WEAPON_EQUIP or WEAPON_EQUIP1
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WEAPON_UNARMED = WEAPON_UNARMED or -1
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ROLE_INNOCENT = ROLE_INNOCENT or 0
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ROLE_TRAITOR = ROLE_TRAITOR or 1
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ROLE_DETECTIVE = ROLE_DETECTIVE or 2
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ROLE_NONE = ROLE_NONE or ROLE_INNOCENT
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local KindTable = {
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[0] = WEAPON_MELEE,
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[1] = WEAPON_PISTOL,
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[2] = WEAPON_HEAVY,
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[3] = WEAPON_HEAVY,
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[4] = WEAPON_HEAVY,
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[5] = WEAPON_EQUIP1,
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[6] = WEAPON_EQUIP2
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}
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local TypeStrings = {
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[WEAPON_NONE] = "Invalid",
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[WEAPON_MELEE] = "Melee",
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[WEAPON_PISTOL] = "Pistol",
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[WEAPON_HEAVY] = "Heavy",
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[WEAPON_NADE] = "Grenade",
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[WEAPON_CARRY] = "Carry",
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[WEAPON_EQUIP1] = "Equipment",
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[WEAPON_EQUIP2] = "Equipment",
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[WEAPON_ROLE] = "Role"
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}
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local function PatchWep(wep)
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if not weapons.IsBasedOn(wep, "tfa_gun_base") then return end
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if wep:find("base") then return end
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local tbl = weapons.GetStored(wep)
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if not tbl then return end
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tbl.AllowSprintAttack = true -- no sprinting ever, running convar is a dumb idea
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if (not tbl.Kind) or (not isnumber(tbl.Kind)) then
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tbl.Kind = KindTable[tbl.Slot or 2] or WEAPON_HEAVY
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if (tbl.ProjectileVelocity and tbl.ProjectileVelocity < 1000 and tbl.ProjectileVelocity > 0) or string.find(tbl.Base or "", "nade") then
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tbl.Kind = WEAPON_NADE
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end
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if tbl.IsMelee then
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tbl.Kind = WEAPON_MELEE
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end
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if not tbl.Spawnable then
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tbl.Kind = WEAPON_NONE
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end
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end
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--if not tbl.Icon then
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-- tbl.Icon = nil--"vgui/entities/" .. wep
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--end
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tbl.model = tbl.model or tbl.WorldModel
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if not tbl.CanBuy then
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--if tbl.Spawnable then
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-- tbl.CanBuy = { ROLE_TRAITOR, ROLE_DETECTIVE }
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--else
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tbl.CanBuy = {}
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--end
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end
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for _, v in pairs(tbl.CanBuy) do
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if v ~= ROLE_TRAITOR and v ~= ROLE_DETECTIVE then
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table.RemoveByValue(tbl.CanBuy, v)
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end
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end
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if (not tbl.Icon) or (string.len(tbl.Icon) <= 0) then
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tbl.Icon = nil
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if file.Exists("materials/entities/" .. wep .. ".png", "GAME") then
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tbl.Icon = "entities/" .. wep .. ".png"
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elseif file.Exists("materials/vgui/entities/" .. wep .. ".vmt", "GAME") then
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tbl.Icon = "vgui/entities/" .. wep
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end
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end
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if tbl.LimitedStock == nil then
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tbl.LimitedStock = false
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end
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if not tbl.EquipMenuData then
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tbl.EquipMenuData = {
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["type"] = TypeStrings[tbl.Kind],
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["desc"] = tbl.PrintName or wep
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}
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end
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if tbl.IsSilent == nil then
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tbl.IsSilent = false
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end
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if tbl.NoSights == nil then
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if tbl.data then
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tbl.NoSights = tbl.Secondary.IronSightsEnabled == false or tbl.data and tbl.data.ironsights ~= 0 or false
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end
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if tbl.NoSights == nil then
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tbl.NoSights = false
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end
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end
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if tbl.AutoSpawnable == nil then
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tbl.AutoSpawnable = tbl.Spawnable
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end
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end
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local function Patch()
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if not cv_enabled:GetBool() then return end
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for _, v in pairs(weapons.GetList()) do
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local wep = v.ClassName
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if wep then
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PatchWep(wep)
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end
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end
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end
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if SERVER then
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hook.Add("Initialize", "TFAPatchTTT", Patch)
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end
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if CLIENT then
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hook.Add("HUDPaint", "TFAPatchTTT", function()
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if LocalPlayer():IsValid() then
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Patch()
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hook.Remove("HUDPaint","TFAPatchTTT")
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end
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end)
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end
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