148 lines
3.0 KiB
Lua
148 lines
3.0 KiB
Lua
sound.Add({
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name = "Weapon_Bow.1",
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channel = CHAN_STATIC,
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volume = 1.0,
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sound = {"weapons/tfbow/fire1.wav", "weapons/tfbow/fire2.wav", "weapons/tfbow/fire3.wav"}
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})
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sound.Add({
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name = "Weapon_Bow.boltpull",
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channel = CHAN_USER_BASE + 11,
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volume = 1.0,
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sound = {"weapons/tfbow/pull1.wav", "weapons/tfbow/pull2.wav", "weapons/tfbow/pull3.wav"}
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})
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sound.Add({
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name = "TFA.NearlyEmpty",
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channel = CHAN_USER_BASE + 15,
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volume = 1,
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pitch = 100,
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level = 65,
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sound = "weapons/tfa/lowammo.wav"
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})
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sound.Add({
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name = "TFA.Bash",
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channel = CHAN_USER_BASE + 14,
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volume = 1.0,
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sound = {
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")weapons/tfa/melee1.wav",
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")weapons/tfa/melee2.wav",
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")weapons/tfa/melee3.wav",
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")weapons/tfa/melee4.wav",
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")weapons/tfa/melee5.wav",
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")weapons/tfa/melee6.wav"
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},
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pitch = {97, 103}
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})
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sound.Add({
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name = "TFA.BashWall",
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channel = CHAN_USER_BASE + 14,
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volume = 1.0,
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sound = {
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")weapons/tfa/melee_hit_world1.wav",
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")weapons/tfa/melee_hit_world2.wav",
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")weapons/tfa/melee_hit_world3.wav"
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},
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pitch = {97, 103}
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})
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sound.Add({
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name = "TFA.BashFlesh",
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channel = CHAN_USER_BASE + 14,
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volume = 1.0,
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sound = {
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")weapons/tfa/melee_hit_body1.wav",
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")weapons/tfa/melee_hit_body2.wav",
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")weapons/tfa/melee_hit_body3.wav",
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")weapons/tfa/melee_hit_body4.wav",
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")weapons/tfa/melee_hit_body5.wav",
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")weapons/tfa/melee_hit_body6.wav"
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},
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pitch = {97, 103}
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})
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sound.Add({
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name = "TFA.IronIn",
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channel = CHAN_USER_BASE + 13,
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volume = 1.0,
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sound = {"weapons/tfa/ironin.wav"},
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pitch = {97, 103}
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})
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sound.Add({
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name = "TFA.IronOut",
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channel = CHAN_USER_BASE + 13,
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volume = 1.0,
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sound = {"weapons/tfa/ironout.wav"},
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pitch = {97, 103}
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})
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sound.Add({
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name = "Weapon_Pistol.Empty2",
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channel = CHAN_USER_BASE + 11,
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volume = 1.0,
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level = 80,
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sound = {"weapons/pistol/pistol_empty.wav"},
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pitch = {97, 103}
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})
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sound.Add({
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name = "Weapon_AR2.Empty2",
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channel = CHAN_USER_BASE + 11,
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volume = 1.0,
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level = 80,
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sound = {"weapons/ar2/ar2_empty.wav"},
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pitch = {97, 103}
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})
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sound.Add({
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name = "TFA.LowAmmo",
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channel = CHAN_USER_BASE + 15,
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volume = 1.0,
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level = 75,
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pitch = 100,
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sound = ")weapons/tfa/lowammo_indicator_automatic.wav"
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})
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sound.Add({
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name = "TFA.LowAmmo_Dry",
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channel = CHAN_USER_BASE + 15,
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volume = 1.0,
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level = 75,
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pitch = 100,
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sound = ")weapons/tfa/lowammo_dry_automatic.wav"
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})
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local ammos = {
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["Handgun"] = "handgun",
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["Shotgun"] = "shotgun",
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["AutoShotgun"] = "shotgun_auto",
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["MachineGun"] = "mg",
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["AssaultRifle"] = "ar",
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["DMR"] = "dmr",
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["Revolver"] = "revolver",
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["Sniper"] = "sr",
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["SMG"] = "smg",
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["SciFi"] = "scifi",
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["GL"] = "gl",
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}
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for k,v in pairs(ammos) do
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sound.Add({
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name = "TFA.LowAmmo." .. k, -- "TFA.LowAmmo.Handgun"
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channel = CHAN_USER_BASE + 15,
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volume = 1.0,
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level = 75,
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pitch = 100,
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sound = ")weapons/tfa/lowammo_indicator_" .. v .. ".wav"
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})
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sound.Add({
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name = "TFA.LowAmmo." .. k .. "_Dry", -- "TFA.LowAmmo.Handgun_Dry"
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channel = CHAN_USER_BASE + 15,
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volume = 1.0,
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level = 75,
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pitch = 100,
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sound = ")weapons/tfa/lowammo_dry_" .. v .. ".wav"
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})
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end
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