77 lines
1.8 KiB
Lua
77 lines
1.8 KiB
Lua
AddCSLuaFile()
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ENT.Base = "tacrp_proj_base"
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ENT.PrintName = "40mm Baton"
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ENT.Spawnable = false
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ENT.Model = "models/weapons/flare.mdl"
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ENT.CollisionSphere = 1
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ENT.IsRocket = false
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ENT.InstantFuse = false
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ENT.RemoteFuse = false
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ENT.ImpactFuse = true
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ENT.ExplodeOnDamage = false
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ENT.ExplodeUnderwater = true
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ENT.Delay = 0
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ENT.ImpactDamage = 0
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ENT.SmokeTrail = false
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DEFINE_BASECLASS(ENT.Base)
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function ENT:Initialize()
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BaseClass.Initialize(self)
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if SERVER then
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self:GetPhysicsObject():SetDragCoefficient(0)
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end
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end
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function ENT:Impact(data, collider)
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if self.Impacted then return end
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self.Impacted = true
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local tgt = data.HitEntity
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local attacker = self.Attacker or self:GetOwner() or self
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local d = data.OurOldVelocity:GetNormalized()
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local dmg = DamageInfo()
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dmg:SetAttacker(attacker)
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dmg:SetInflictor(IsValid(self.Inflictor) and self.Inflictor or self)
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dmg:SetDamage(500)
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dmg:SetDamageType(DMG_CLUB)
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dmg:SetDamagePosition(data.HitPos)
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dmg:SetDamageForce(d * 5000)
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local atktr = util.TraceLine({
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start = self:GetPos(),
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endpos = data.HitPos,
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filter = self
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})
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-- TacRP.CancelBodyDamage(tgt, dmg, atktr.HitGroup)
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tgt:DispatchTraceAttack(dmg, atktr)
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-- leave a bullet hole. Also may be able to hit things it can't collide with (like stuck C4)
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self:FireBullets({
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Attacker = attacker,
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Damage = 0,
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Force = 1,
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Distance = 4,
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HullSize = 4,
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Tracer = 0,
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Dir = d,
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Src = data.HitPos - d,
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IgnoreEntity = self,
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Callback = function(atk, tr, dmginfo)
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dmginfo:SetInflictor(IsValid(self.Inflictor) and self.Inflictor or self)
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end
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})
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self:Remove()
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return true
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end
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