Files
VnUtest/garrysmod/addons/tacrp/lua/entities/tacrp_heal_cloud.lua
2026-03-31 10:27:04 +03:00

217 lines
8.2 KiB
Lua

ENT.Type = "anim"
ENT.Base = "base_entity"
ENT.PrintName = "Healing Gas Cloud"
ENT.Author = ""
ENT.Information = ""
ENT.Spawnable = false
ENT.AdminSpawnable = false
local smokeimages = {"particle/smokesprites_0001", "particle/smokesprites_0002", "particle/smokesprites_0003", "particle/smokesprites_0004", "particle/smokesprites_0005", "particle/smokesprites_0006", "particle/smokesprites_0007", "particle/smokesprites_0008", "particle/smokesprites_0009", "particle/smokesprites_0010", "particle/smokesprites_0011", "particle/smokesprites_0012", "particle/smokesprites_0013", "particle/smokesprites_0014", "particle/smokesprites_0015", "particle/smokesprites_0016"}
local function GetSmokeImage()
return smokeimages[math.random(#smokeimages)]
end
local SmokeColor = Color(125, 25, 125)
ENT.Particles = nil
ENT.SmokeRadius = 256
ENT.SmokeColor = SmokeColor
ENT.BillowTime = 2.5
ENT.Life = 15
AddCSLuaFile()
function ENT:Initialize()
if SERVER then
self:SetModel( "models/weapons/w_eq_smokegrenade_thrown.mdl" )
self:SetMoveType( MOVETYPE_NONE )
self:SetSolid( SOLID_NONE )
self:DrawShadow( false )
else
local emitter = ParticleEmitter(self:GetPos())
self.Particles = {}
local amt = 20
for i = 1, amt do
local smoke = emitter:Add(GetSmokeImage(), self:GetPos())
smoke:SetVelocity( VectorRand() * 8 + (Angle(0, i * (360 / amt), 0):Forward() * 200) )
smoke:SetStartAlpha( 0 )
smoke:SetEndAlpha( 255 )
smoke:SetStartSize( 0 )
smoke:SetEndSize( self.SmokeRadius )
smoke:SetRoll( math.Rand(-180, 180) )
smoke:SetRollDelta( math.Rand(-0.2,0.2) )
smoke:SetColor( self.SmokeColor.r, self.SmokeColor.g, self.SmokeColor.b )
smoke:SetAirResistance( 75 )
smoke:SetPos( self:GetPos() )
smoke:SetCollide( true )
smoke:SetBounce( 0.2 )
smoke:SetLighting( false )
smoke:SetNextThink( CurTime() + FrameTime() )
smoke.bt = CurTime() + self.BillowTime
smoke.dt = CurTime() + self.BillowTime + self.Life
smoke.ft = CurTime() + self.BillowTime + self.Life + math.Rand(2.5, 5)
smoke:SetDieTime(smoke.ft)
smoke.life = self.Life
smoke.billowed = false
smoke.radius = self.SmokeRadius / 2
smoke.offset_r = math.Rand(0, 100)
smoke.offset_g = math.Rand(0, 100)
smoke.offset_b = math.Rand(0, 100)
smoke.pulsate_time = math.Rand(0.9, 3)
smoke:SetThinkFunction( function(pa)
if !pa then return end
if !self then return end
local prog = 1
local alph = 0
if pa.ft < CurTime() then
return
elseif pa.dt < CurTime() then
local d = (CurTime() - pa.dt) / (pa.ft - pa.dt)
alph = 1 - d
elseif pa.bt < CurTime() then
alph = 1
else
local d = math.Clamp(pa:GetLifeTime() / (pa.bt - CurTime()), 0, 1)
prog = (-d ^ 2) + (2 * d)
alph = d
end
pa:SetColor(
SmokeColor.r + math.sin((CurTime() * pa.pulsate_time) + pa.offset_r) * 20,
SmokeColor.g + math.sin((CurTime() * pa.pulsate_time) + pa.offset_g) * 20,
SmokeColor.b + math.sin((CurTime() * pa.pulsate_time) + pa.offset_b) * 20
)
pa:SetEndSize( pa.radius * prog )
pa:SetStartSize( pa.radius * prog )
alph = math.Clamp(alph, 0, 1)
pa:SetStartAlpha(35 * alph)
pa:SetEndAlpha(35 * alph)
pa:SetNextThink( CurTime() + FrameTime() )
end )
table.insert(self.Particles, smoke)
end
emitter:Finish()
end
self.dt = CurTime() + self.Life + self.BillowTime
end
function ENT:Think()
if SERVER then
if !self:GetOwner():IsValid() then self:Remove() return end
local origin = self:GetPos() + Vector(0, 0, 16)
for i, k in pairs(ents.FindInSphere(origin, self.SmokeRadius)) do
if (k:IsPlayer() or k:IsNPC() or k:IsNextBot()) then
local tr = util.TraceLine({
start = origin,
endpos = k:EyePos() or k:WorldSpaceCenter(),
filter = self,
mask = MASK_SOLID_BRUSHONLY
})
if tr.Fraction < 1 then continue end
if k:IsPlayer() and (k.TacRPNextCanHealthGasTime or 0) <= CurTime() then
local ply = k
if ply:Health() < ply:GetMaxHealth() then
local amt = TacRP.ConVars["healnade_heal"]:GetInt()
local ret = {amt}
hook.Run("TacRP_MedkitHeal", self, self:GetOwner(), ply, ret)
amt = ret and ret[1] or amt
ply:SetHealth(math.min(ply:Health() + amt, ply:GetMaxHealth()))
elseif ply:Armor() > 0 and ply:Armor() <= ply:GetMaxArmor() and TacRP.ConVars["healnade_armor"]:GetInt() > 0 then
ply:SetArmor(math.min(ply:Armor() + TacRP.ConVars["healnade_armor"]:GetInt(), ply:GetMaxArmor()))
end
k.TacRPNextCanHealthGasTime = CurTime() + 0.19
elseif !k:IsPlayer() and (k.TacRPNextCanHealthGasTime or 0) <= CurTime() then
if TacRP.EntityIsNecrotic(k) then
local dmginfo = DamageInfo()
dmginfo:SetAttacker(self:GetOwner() or self)
dmginfo:SetInflictor(self)
dmginfo:SetDamageType(DMG_NERVEGAS)
dmginfo:SetDamage(TacRP.ConVars["healnade_damage"]:GetInt())
k:TakeDamageInfo(dmginfo)
elseif k:Health() < k:GetMaxHealth() then
local amt = TacRP.ConVars["healnade_heal"]:GetInt()
local ret = {amt}
hook.Run("TacRP_MedkitHeal", self, self:GetOwner(), k, ret)
amt = ret and ret[1] or amt
k:SetHealth(math.min(k:Health() + amt, k:GetMaxHealth()))
end
k.TacRPNextCanHealthGasTime = CurTime() + 0.19
end
end
end
self:NextThink(CurTime() + 0.2)
if self.dt < CurTime() then
SafeRemoveEntity(self)
end
else
if (self.NextEmitTime or 0) > CurTime() then return end
local emitter = ParticleEmitter(self:GetPos())
local smoke = emitter:Add("effects/spark", self:GetPos())
smoke:SetVelocity( Vector(math.Rand(-1, 1), math.Rand(-1, 1), math.Rand(0, 1)) * 300 )
smoke:SetStartAlpha( 255 )
smoke:SetEndAlpha( 0 )
smoke:SetStartSize( 0 )
smoke:SetEndSize( 0 )
smoke:SetRoll( math.Rand(-180, 180) )
smoke:SetRollDelta( math.Rand(-32, 32) )
smoke:SetColor( 255, 255, 255 )
smoke:SetAirResistance( 100 )
smoke:SetPos( self:GetPos() )
smoke:SetCollide( true )
smoke:SetBounce( 1 )
smoke:SetLighting( false )
smoke:SetDieTime(2)
smoke:SetGravity(Vector(0, 0, -100))
smoke:SetNextThink( CurTime() + FrameTime() )
smoke.hl2 = CurTime() + 1
smoke:SetThinkFunction( function(pa)
if !pa then return end
if pa.hl2 < CurTime() and !pa.alreadyhl then
pa:SetStartSize(8)
pa:SetEndSize(0)
pa:SetLifeTime(0)
pa:SetDieTime(math.Rand(0.25, 0.5))
pa:SetVelocity(VectorRand() * 300)
pa:SetGravity(Vector(0, 0, -200))
pa:SetAirResistance( 200 )
pa.alreadyhl = true
else
pa:SetNextThink( CurTime() + FrameTime() )
end
end )
emitter:Finish()
self.NextEmitTime = CurTime() + 0.02
end
return true
end
function ENT:Draw()
return false
end