Files
VnUtest/garrysmod/addons/swbombs/lua/entities/sw_rocket_9m113_v3.lua
2026-03-31 10:27:04 +03:00

129 lines
4.3 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
AddCSLuaFile()
DEFINE_BASECLASS( "sw_base_rocket_v3" )
local StartSnds = {}
StartSnds[1] = "sw/rocket/rocket_start_01.wav"
StartSnds[2] = "sw/rocket/rocket_start_02.wav"
StartSnds[3] = "sw/rocket/rocket_start_03.wav"
StartSnds[4] = "sw/rocket/rocket_start_04.wav"
local ImpSnds = {}
ImpSnds[1] = "sw/bomb/impact_1.wav"
ImpSnds[2] = "sw/bomb/impact_2.wav"
ImpSnds[3] = "sw/bomb/impact_3.wav"
local WtrImpSnds = {}
WtrImpSnds[1] = "sw/bomb/impact_wtr_1.wav"
WtrImpSnds[2] = "sw/bomb/impact_wtr_2.wav"
WtrImpSnds[3] = "sw/bomb/impact_wtr_3.wav"
local DbrSnds = {}
DbrSnds[1] = "sw/bomb/debris_1.wav"
DbrSnds[2] = "sw/bomb/debris_2.wav"
DbrSnds[3] = "sw/bomb/debris_3.wav"
DbrSnds[4] = "sw/bomb/debris_4.wav"
local ExpSnds = {}
ExpSnds[1] = "sw/explosion/exp_tny_1.wav"
ExpSnds[2] = "sw/explosion/exp_tny_2.wav"
ExpSnds[3] = "sw/explosion/exp_tny_3.wav"
local FarExpSnds = {}
FarExpSnds[1] = "sw/explosion/exp_sml_dst_1.wav"
FarExpSnds[2] = "sw/explosion/exp_sml_dst_2.wav"
FarExpSnds[3] = "sw/explosion/exp_sml_dst_3.wav"
FarExpSnds[4] = "sw/explosion/exp_sml_dst_4.wav"
FarExpSnds[5] = "sw/explosion/exp_sml_dst_5.wav"
FarExpSnds[6] = "sw/explosion/exp_sml_dst_6.wav"
FarExpSnds[7] = "sw/explosion/exp_sml_dst_7.wav"
FarExpSnds[8] = "sw/explosion/exp_sml_dst_8.wav"
local DstExpSnds = {}
DstExpSnds[1] = "sw/explosion/exp_sml_far_1.wav"
DstExpSnds[2] = "sw/explosion/exp_sml_far_2.wav"
DstExpSnds[3] = "sw/explosion/exp_sml_far_3.wav"
DstExpSnds[4] = "sw/explosion/exp_sml_far_4.wav"
DstExpSnds[5] = "sw/explosion/exp_sml_far_5.wav"
DstExpSnds[6] = "sw/explosion/exp_sml_far_6.wav"
DstExpSnds[7] = "sw/explosion/exp_sml_far_7.wav"
DstExpSnds[8] = "sw/explosion/exp_sml_far_8.wav"
local WtrExpSnds = {}
WtrExpSnds[1] = "sw/explosion/exp_trp_1.wav"
WtrExpSnds[2] = "sw/explosion/exp_trp_2.wav"
WtrExpSnds[3] = "sw/explosion/exp_trp_3.wav"
--Main info
ENT.Type = "anim"
ENT.Spawnable = true
ENT.AdminSpawnable = false
ENT.AdminOnly = false
ENT.PrintName = "9М113"
ENT.Author = "Shermann Wolf"
ENT.Contact = "shermannwolf@gmail.com"
ENT.Category = "SW Bombs V3 | RUS"
ENT.Editable = true
ENT.SWBombV3 = true
--Visual
ENT.Model = "models/sw/rus/missiles/atgm/9m113.mdl"
ENT.Effect = "ins_m203_explosion"
ENT.EffectAir = "ins_m203_explosion"
ENT.EffectWater = "ins_water_explosion"
ENT.Engine1Att = "engine_1"
ENT.Engine2Att = "engine_2"
ENT.AngEffect = true
--Sounds
ENT.ImpactSound = table.Random(ImpSnds)
ENT.WaterImpactSoundSound = table.Random(WtrImpSnds)
ENT.DebrisSound = table.Random(DbrSnds)
ENT.WhistleSound = "sw/bomb/whistle.wav"
ENT.ExplosionSound = table.Random(ExpSnds)
ENT.FarExplosionSound = table.Random(FarExpSnds)
ENT.DistExplosionSound = table.Random(DstExpSnds)
ENT.WaterExplosionSound = table.Random(WtrExpSnds)
ENT.WaterFarExplosionSound = nil
ENT.StartSound = table.Random(StartSnds)
--Physics
ENT.TraceLength = 150
ENT.ImpactSpeed = 500
ENT.ImpactDepth = 0
ENT.Mass = 100
ENT.Durability = 100
ENT.MaxVelocity = 240
ENT.FuelBurnoutTime = 1.25
--Explosion
ENT.ExplosionDamage = 15000
ENT.ExplosionRadius = 70
ENT.BlastRadius = 0
ENT.FragDamage = 25
ENT.FragRadius = 140
ENT.FragCount = 100
--Guidance
ENT.HaveGuidance = true
ENT.Agility = 75
function ENT:SpawnFunction( ply, tr, ClassName )
if not tr.Hit then return end
local ent = ents.Create( ClassName )
ent:SetPos( tr.HitPos + tr.HitNormal )
ent:SetAngles( Angle(0, ply:EyeAngles().y, 0 ) )
ent:Spawn()
ent:Activate()
ent.StartSound = table.Random(StartSnds)
ent.ImpactSound = table.Random(ImpSnds)
ent.WaterImpactSoundSound = table.Random(WtrImpSnds)
ent.DebrisSound = table.Random(DbrSnds)
ent.ExplosionSound = table.Random(ExpSnds)
ent.FarExplosionSound = table.Random(FarExpSnds)
ent.DistExplosionSound = table.Random(DstExpSnds)
ent.WaterExplosionSound = table.Random(WtrExpSnds)
ent:SetTracerScale(5)
return ent
end