Files
VnUtest/garrysmod/addons/lvs_base/lua/entities/lvs_item_smoke.lua
2026-03-31 10:27:04 +03:00

197 lines
4.1 KiB
Lua

AddCSLuaFile()
ENT.Type = "anim"
ENT.PrintName = "Smoke"
ENT.Author = "Luna"
ENT.Category = "[LVS]"
ENT.Spawnable = false
ENT.AdminOnly = false
function ENT:SetupDataTables()
self:NetworkVar( "Bool",0, "Active" )
self:NetworkVar( "Float",0, "Radius" )
self:NetworkVar( "Float",1, "LifeTime" )
if SERVER then
self:SetLifeTime( 30 )
self:SetRadius( 1000 )
end
end
function ENT:GetMins()
local Radius = self:GetRadius()
return Vector(-Radius,-Radius,-Radius)
end
function ENT:GetMaxs()
local Radius = self:GetRadius()
return Vector(Radius,Radius,Radius)
end
if SERVER then
function ENT:SpawnFunction( ply, tr, ClassName )
if not tr.Hit then return end
local ent = ents.Create( ClassName )
ent:SetPos( tr.HitPos + tr.HitNormal * 5 )
ent:Spawn()
ent:Activate()
return ent
end
function ENT:Initialize()
self:SetModel( "models/Items/grenadeAmmo.mdl" )
self:PhysicsInit( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_VPHYSICS )
self:SetSolid( SOLID_VPHYSICS )
self:SetRenderMode( RENDERMODE_TRANSALPHA )
self:SetCollisionGroup( COLLISION_GROUP_DEBRIS )
self.TrailEntity = util.SpriteTrail( self, 0, Color(120,120,120,120), false, 5, 40, 0.2, 1 / ( 15 + 1 ) * 0.5, "trails/smoke" )
end
function ENT:Think()
local T = CurTime()
self:NextThink( T + 1 )
if not self.RemoveTime then return true end
if self.RemoveTime < T then
self:Remove()
end
return true
end
function ENT:Enable()
if self:GetActive() then return end
self.RemoveTime = CurTime() + self:GetLifeTime()
self:SetActive( true )
self:EmitSound("weapons/flaregun/fire.wav", 65, 100, 0.5)
if IsValid( self.TrailEntity ) then
self.TrailEntity:Remove()
end
end
function ENT:PhysicsCollide( data, physobj )
self:Enable()
if data.Speed > 60 and data.DeltaTime > 0.2 then
local VelDif = data.OurOldVelocity:Length() - data.OurNewVelocity:Length()
if VelDif > 200 then
self:EmitSound( "Grenade.ImpactHard" )
else
self:EmitSound( "Grenade.ImpactSoft" )
end
physobj:SetVelocity( data.OurOldVelocity * 0.5 )
end
end
else
function ENT:Draw()
self:DrawModel()
end
function ENT:StartSound()
if self.snd then return self.snd end
self.snd = CreateSound( self, "weapons/flaregun/burn.wav" )
self.snd:PlayEx(1,100)
return self.snd
end
function ENT:Think()
local T = CurTime()
if not self:GetActive() then self.DieTime = T + self:GetLifeTime() return end
local volume = ((self.DieTime or 0) - T) / self:GetLifeTime()
local snd = self:StartSound()
snd:ChangeVolume( volume, 0.5 )
self.RemovedEnts = self.RemovedEnts or {}
local plyPos = LocalPlayer():GetPos()
local pos = self:GetPos()
if (plyPos - pos):Length() < self:GetRadius() then
for id, ent in pairs( LVS:GetVehicles() ) do
LVS:GetVehicles()[ id ] = nil
table.insert( self.RemovedEnts, ent )
end
else
local Mins = self:GetMins()
local Maxs = self:GetMaxs()
for id, ent in pairs( LVS:GetVehicles() ) do
local pDelta = ent:GetPos() - plyPos
local HitPos, HitNormal, Fraction = util.IntersectRayWithOBB( plyPos, pDelta, pos, angle_zero, Mins, Maxs )
if HitPos then
LVS:GetVehicles()[ id ] = nil
table.insert( self.RemovedEnts, ent )
end
end
for id, ent in pairs( self.RemovedEnts ) do
if not IsValid( ent ) then
self.RemovedEnts[ id ] = nil
continue
end
local pDelta = ent:GetPos() - plyPos
local HitPos, HitNormal, Fraction = util.IntersectRayWithOBB( plyPos, pDelta, pos, angle_zero, Mins, Maxs )
if not HitPos then
self.RemovedEnts[ id ] = nil
table.insert( LVS:GetVehicles(), ent )
end
end
end
local effectdata = EffectData()
effectdata:SetOrigin( self:GetPos() )
util.Effect( "lvs_defence_smoke", effectdata, true, true )
self:SetNextClientThink( T + 0.2 )
return true
end
function ENT:OnRemove()
self.RemovedEnts = self.RemovedEnts or {}
for id, ent in pairs( self.RemovedEnts ) do
self.RemovedEnts[ id ] = nil
if not IsValid( ent ) then
continue
end
table.insert( LVS:GetVehicles(), ent )
end
if not self.snd then return end
self.snd:Stop()
self.snd = nil
end
end