91 lines
2.4 KiB
Lua
91 lines
2.4 KiB
Lua
|
|
EFFECT.SmokeMat = {
|
|
"particle/smokesprites_0001",
|
|
"particle/smokesprites_0002",
|
|
"particle/smokesprites_0003",
|
|
"particle/smokesprites_0004",
|
|
"particle/smokesprites_0005",
|
|
"particle/smokesprites_0006",
|
|
"particle/smokesprites_0007",
|
|
"particle/smokesprites_0008",
|
|
"particle/smokesprites_0009",
|
|
"particle/smokesprites_0010",
|
|
"particle/smokesprites_0011",
|
|
"particle/smokesprites_0012",
|
|
"particle/smokesprites_0013",
|
|
"particle/smokesprites_0014",
|
|
"particle/smokesprites_0015",
|
|
"particle/smokesprites_0016"
|
|
}
|
|
|
|
function EFFECT:Init( data )
|
|
local Ent = data:GetEntity()
|
|
|
|
if not IsValid( Ent ) then return end
|
|
|
|
local Offset = Ent:GetPos()
|
|
local Low, High = Ent:WorldSpaceAABB()
|
|
local Vel = Ent:GetVelocity()
|
|
|
|
local Radius = Ent:BoundingRadius()
|
|
|
|
local NumParticles = Radius
|
|
NumParticles = NumParticles * 4
|
|
|
|
NumParticles = math.Clamp( NumParticles, 32, 256 )
|
|
|
|
local emitter = ParticleEmitter( Offset )
|
|
|
|
for i = 0, NumParticles do
|
|
local Pos = Vector( math.Rand( Low.x, High.x ), math.Rand( Low.y, High.y ), math.Rand( Low.z, High.z ) )
|
|
local particle = emitter:Add( "effects/fleck_tile"..math.random(1,2), Pos )
|
|
|
|
if not particle then continue end
|
|
|
|
particle:SetVelocity( ( Pos - Offset ) * 5 + Vel * 0.5 )
|
|
particle:SetLifeTime( 0 )
|
|
particle:SetDieTime( math.Rand( 0.5, 1 ) )
|
|
particle:SetStartAlpha( 255 )
|
|
particle:SetEndAlpha( 0 )
|
|
particle:SetStartSize( math.Rand(3,6) * Radius * 0.025 )
|
|
particle:SetEndSize( 1 )
|
|
particle:SetRoll( math.Rand( 0, 360 ) )
|
|
particle:SetRollDelta( math.Rand(-10,10) )
|
|
|
|
particle:SetAirResistance( 25 )
|
|
particle:SetGravity( Vector( 0, 0, -600 ) )
|
|
particle:SetCollide( true )
|
|
particle:SetColor( 50, 50, 50 )
|
|
particle:SetBounce( 0.3 )
|
|
particle:SetLighting( true )
|
|
end
|
|
|
|
for i = 1, 2 do
|
|
local particle = emitter:Add( self.SmokeMat[ math.random(1,#self.SmokeMat) ] , Offset )
|
|
|
|
if not particle then continue end
|
|
|
|
particle:SetVelocity( VectorRand() * 100 * Radius + Vel * 0.5 )
|
|
particle:SetDieTime( math.Rand(0.2,0.6) )
|
|
particle:SetAirResistance( 200 * Radius )
|
|
particle:SetStartAlpha( 255 )
|
|
particle:SetStartSize( 0.5 * Radius )
|
|
particle:SetEndSize( 2 * Radius )
|
|
particle:SetRollDelta( math.Rand(-1,1) )
|
|
particle:SetColor( 255, 255, 255 )
|
|
particle:SetGravity( Vector(0,0,600) )
|
|
particle:SetCollide( false )
|
|
particle:SetLighting( true )
|
|
end
|
|
|
|
emitter:Finish()
|
|
|
|
end
|
|
|
|
function EFFECT:Think()
|
|
return false
|
|
end
|
|
|
|
function EFFECT:Render()
|
|
end
|