Files
VnUtest/garrysmod/addons/lvs_base/lua/effects/lvs_physics_trackscraping.lua
2026-03-31 10:27:04 +03:00

49 lines
1.0 KiB
Lua

function EFFECT:Init( data )
local pos = data:GetOrigin()
local dir = data:GetNormal()
local emitter = ParticleEmitter( pos, false )
for i = 1, 360 do
if math.random(1,30) ~= 10 then continue end
local ang = i
local X = math.cos( math.rad(ang) )
local Y = math.sin( math.rad(ang) )
local forward = Vector(X,Y,0)
forward:Rotate( dir:Angle() + Angle(90,0,0) )
local spark = emitter:Add("effects/spark", pos + VectorRand() * 10 )
if not spark then continue end
spark:SetStartAlpha( 255 )
spark:SetEndAlpha( 0 )
spark:SetCollide( true )
spark:SetBounce( math.Rand(0,1) )
spark:SetColor( 255, 255, 255 )
spark:SetGravity( Vector(0,0,-600) )
spark:SetEndLength(0)
local size = math.Rand(2, 4)
spark:SetEndSize( size )
spark:SetStartSize( size )
spark:SetStartLength( math.Rand(5,7) )
spark:SetDieTime( math.Rand(0.1, 0.3) )
spark:SetVelocity( forward * math.random(75,100) + VectorRand() * 50 )
end
emitter:Finish()
end
function EFFECT:Think()
return false
end
function EFFECT:Render()
end