Files
VnUtest/garrysmod/addons/lvs_base/lua/effects/lvs_defence_smoke.lua
2026-03-31 10:27:04 +03:00

57 lines
1.4 KiB
Lua

EFFECT.MatSmoke = {
"particle/smokesprites_0001",
"particle/smokesprites_0002",
"particle/smokesprites_0003",
"particle/smokesprites_0004",
"particle/smokesprites_0005",
"particle/smokesprites_0006",
"particle/smokesprites_0007",
"particle/smokesprites_0008",
"particle/smokesprites_0009",
"particle/smokesprites_0010",
"particle/smokesprites_0011",
"particle/smokesprites_0012",
"particle/smokesprites_0013",
"particle/smokesprites_0014",
"particle/smokesprites_0015",
"particle/smokesprites_0016"
}
function EFFECT:Init( data )
local pos = data:GetOrigin()
local emitter = ParticleEmitter( pos, false )
if not emitter then return end
local VecCol = (render.GetLightColor( pos ) * 0.8 + Vector(0.2,0.2,0.2)) * 255
for i = 0,2 do
local particle = emitter:Add( self.MatSmoke[math.random(1,#self.MatSmoke)], pos )
if not particle then continue end
particle:SetVelocity( VectorRand() * 200 )
particle:SetDieTime( math.Rand(4,6) )
particle:SetAirResistance( 250 )
particle:SetStartAlpha( 255 )
particle:SetStartSize( 0 )
particle:SetEndSize( 650 )
particle:SetRollDelta( math.Rand(-1,1) )
particle:SetColor( math.min( VecCol.r, 255 ), math.min( VecCol.g, 255 ), math.min( VecCol.b, 255 ) )
particle:SetGravity( VectorRand() * 600 )
particle:SetCollide( true )
particle:SetBounce( 1 )
end
emitter:Finish()
end
function EFFECT:Think()
return false
end
function EFFECT:Render()
end