local PLUGIN = PLUGIN util.AddNetworkString("INVENTORY.ValidateItemData") function PLUGIN:InitializedPlugins() for b, c in pairs(ix.stalker.slots) do local d, d2 = c[1], c[2] ix.inventory.Register(b, d, d2, true) end end function PLUGIN:OnCharacterCreated(a, b) local d = b:GetID() for d2, d3 in pairs(ix.stalker.slots) do ix.inventory.New(d, d2, function(d4) table.insert(b.vars.inv, d4) d4:AddReceiver(a) d4:Sync(a) end) end end function PLUGIN:CanTransferItem(a, b, c) if c and c.vars and ix.stalker.slots[c.vars.isBag] then local d2 = a.slot if d2 and string.find(c.vars.isBag, d2) then local d3 = c:GetItems() if d3 and table.Count(d3) > 0 then return false end local status = hook.Run("NewCanTransferItem", a, b, c) if status == false then return false end return true else local status = hook.Run("NewCanTransferItem", a, b, c) if status == false then return false end return false end else return true end end function PLUGIN:OnItemTransferred(a, b, c) local d2 = a.player or a:GetOwner() if b and b.vars and ix.stalker.slots[b.vars.isBag] then if not a then return end if a.ActionEquipment then a:ActionEquipment(false) end // net.Start("ri") // net.Send(d2) end if c and c.vars and ix.stalker.slots[c.vars.isBag] then if not a then return end if a.ActionEquipment then a:ActionEquipment(true) end // net.Start("ri") // net.Send(d2) end end