SWEP.PrintName = "Marlboro" SWEP.IconLetter = "" SWEP.Author = "AeroMatix" SWEP.Category = "[FT] Атмосфера" -- Support the author by not changing this. SWEP.Slot = 1 SWEP.SlotPos = 0 SWEP.ViewModelFOV = 62 --default SWEP.BounceWeaponIcon = false SWEP.ViewModel = "models/oldcigshib.mdl" SWEP.WorldModel = "models/oldcigshib.mdl" SWEP.Spawnable = true SWEP.AdminOnly = false SWEP.Primary.Clipsize = -1 SWEP.Primary.DefaultClip = -1 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "none" SWEP.Secondary.Clipsize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "none" SWEP.DrawAmmo = false SWEP.HoldType = "slam" SWEP.cigaID = 1 function SWEP:Deploy() self:SetHoldType("slam") end function SWEP:SecondaryAttack() end function SWEP:Initialize() if !self.CigaInitialized then self.CigaInitialized = true self.VElements = { ["ciga"] = { type = "Model", model = self.ViewModel, bone = "ValveBiped.Bip01_Spine4", rel = "", pos = Vector(-7.1, -2.401, 23.377), angle = Angle(111.039, 10.519, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } } --self.VElements["ciga"].model = self.ViewModel self.OldCigaModel = self.ViewModel self.ViewModel = "models/weapons/c_slam.mdl" self.UseHands = true self.ViewModelFlip = true self.ShowViewModel = true self.ShowWorldModel = true self.ViewModelBoneMods = { ["ValveBiped.Bip01_L_Finger1"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-23.334, -12.223, -32.223) }, ["ValveBiped.Bip01_L_Finger12"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, -21.112, 0) }, ["ValveBiped.Bip01_L_Finger4"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, -65.556, 0) }, ["ValveBiped.Bip01_R_UpperArm"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, 72.222, -41.112) }, ["ValveBiped.Bip01_L_Finger0"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(10, 1.11, -1.111) }, ["Detonator"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) }, ["ValveBiped.Bip01_L_Hand"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-27.778, 1.11, -7.778) }, ["Slam_panel"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) }, ["ValveBiped.Bip01_L_Finger2"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, -47.778, 0) }, ["ValveBiped.Bip01_L_Finger3"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, -43.334, 0) }, ["Slam_base"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) }, ["ValveBiped.Bip01_R_Hand"] = { scale = Vector(0.009, 0.009, 0.009), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) } } end if CLIENT then // Create a new table for every weapon instance self.VElements = table.FullCopy( self.VElements ) self.WElements = table.FullCopy( self.WElements ) self.ViewModelBoneMods = table.FullCopy( self.ViewModelBoneMods ) self:CreateModels(self.VElements) // create viewmodels self:CreateModels(self.WElements) // create worldmodels // init view model bone build function if IsValid(self.Owner) then local vm = self.Owner:GetViewModel() if IsValid(vm) then self:ResetBonePositions(vm) // Init viewmodel visibility if (self.ShowViewModel == nil or self.ShowViewModel) then vm:SetColor(Color(255,255,255,255)) else // we set the alpha to 1 instead of 0 because else ViewModelDrawn stops being called vm:SetColor(Color(255,255,255,1)) // ^ stopped working in GMod 13 because you have to do Entity:SetRenderMode(1) for translucency to kick in // however for some reason the view model resets to render mode 0 every frame so we just apply a debug material to prevent it from drawing vm:SetMaterial("Debug/hsv") end end end end if self.Initialize2 then self:Initialize2() end end function SWEP:PrimaryAttack() if SERVER then cigaUpdate(self.Owner, self.cigaID) end self.Weapon:SetNextPrimaryFire(CurTime() + 0.1) end function SWEP:Reload() end function SWEP:Holster() if SERVER and IsValid(self.Owner) then Releaseciga(self.Owner) end if CLIENT and IsValid(self.Owner) then local vm = self.Owner:GetViewModel() if IsValid(vm) then self:ResetBonePositions(vm) end end return true end SWEP.OnDrop = SWEP.Holster SWEP.OnRemove = SWEP.Holster