sound.Add({ name = "Weapon_Bow.1", channel = CHAN_STATIC, volume = 1.0, sound = {"weapons/tfbow/fire1.wav", "weapons/tfbow/fire2.wav", "weapons/tfbow/fire3.wav"} }) sound.Add({ name = "Weapon_Bow.boltpull", channel = CHAN_USER_BASE + 11, volume = 1.0, sound = {"weapons/tfbow/pull1.wav", "weapons/tfbow/pull2.wav", "weapons/tfbow/pull3.wav"} }) sound.Add({ name = "TFA.NearlyEmpty", channel = CHAN_USER_BASE + 15, volume = 1, pitch = 100, level = 65, sound = "weapons/tfa/lowammo.wav" }) sound.Add({ name = "TFA.Bash", channel = CHAN_USER_BASE + 14, volume = 1.0, sound = { ")weapons/tfa/melee1.wav", ")weapons/tfa/melee2.wav", ")weapons/tfa/melee3.wav", ")weapons/tfa/melee4.wav", ")weapons/tfa/melee5.wav", ")weapons/tfa/melee6.wav" }, pitch = {97, 103} }) sound.Add({ name = "TFA.BashWall", channel = CHAN_USER_BASE + 14, volume = 1.0, sound = { ")weapons/tfa/melee_hit_world1.wav", ")weapons/tfa/melee_hit_world2.wav", ")weapons/tfa/melee_hit_world3.wav" }, pitch = {97, 103} }) sound.Add({ name = "TFA.BashFlesh", channel = CHAN_USER_BASE + 14, volume = 1.0, sound = { ")weapons/tfa/melee_hit_body1.wav", ")weapons/tfa/melee_hit_body2.wav", ")weapons/tfa/melee_hit_body3.wav", ")weapons/tfa/melee_hit_body4.wav", ")weapons/tfa/melee_hit_body5.wav", ")weapons/tfa/melee_hit_body6.wav" }, pitch = {97, 103} }) sound.Add({ name = "TFA.IronIn", channel = CHAN_USER_BASE + 13, volume = 1.0, sound = {"weapons/tfa/ironin.wav"}, pitch = {97, 103} }) sound.Add({ name = "TFA.IronOut", channel = CHAN_USER_BASE + 13, volume = 1.0, sound = {"weapons/tfa/ironout.wav"}, pitch = {97, 103} }) sound.Add({ name = "Weapon_Pistol.Empty2", channel = CHAN_USER_BASE + 11, volume = 1.0, level = 80, sound = {"weapons/pistol/pistol_empty.wav"}, pitch = {97, 103} }) sound.Add({ name = "Weapon_AR2.Empty2", channel = CHAN_USER_BASE + 11, volume = 1.0, level = 80, sound = {"weapons/ar2/ar2_empty.wav"}, pitch = {97, 103} }) sound.Add({ name = "TFA.LowAmmo", channel = CHAN_USER_BASE + 15, volume = 1.0, level = 75, pitch = 100, sound = ")weapons/tfa/lowammo_indicator_automatic.wav" }) sound.Add({ name = "TFA.LowAmmo_Dry", channel = CHAN_USER_BASE + 15, volume = 1.0, level = 75, pitch = 100, sound = ")weapons/tfa/lowammo_dry_automatic.wav" }) local ammos = { ["Handgun"] = "handgun", ["Shotgun"] = "shotgun", ["AutoShotgun"] = "shotgun_auto", ["MachineGun"] = "mg", ["AssaultRifle"] = "ar", ["DMR"] = "dmr", ["Revolver"] = "revolver", ["Sniper"] = "sr", ["SMG"] = "smg", ["SciFi"] = "scifi", ["GL"] = "gl", } for k,v in pairs(ammos) do sound.Add({ name = "TFA.LowAmmo." .. k, -- "TFA.LowAmmo.Handgun" channel = CHAN_USER_BASE + 15, volume = 1.0, level = 75, pitch = 100, sound = ")weapons/tfa/lowammo_indicator_" .. v .. ".wav" }) sound.Add({ name = "TFA.LowAmmo." .. k .. "_Dry", -- "TFA.LowAmmo.Handgun_Dry" channel = CHAN_USER_BASE + 15, volume = 1.0, level = 75, pitch = 100, sound = ")weapons/tfa/lowammo_dry_" .. v .. ".wav" }) end