SWEP.Base = "tacrp_base" SWEP.Spawnable = true AddCSLuaFile() // names and stuff SWEP.PrintName = "Dual Eagles" SWEP.Category = "[FT] Оружие" SWEP.SubCatTier = "1Elite" SWEP.SubCatType = "3Akimbo" SWEP.Description = "Pair of gaudy gold-coated Desert Eagles, as if one wasn't enough. \nTwice the insane firepower, twice the insane recoil." SWEP.Description_Quote = "\"My blood...on their hands.\"" SWEP.Trivia_Caliber = ".50 AE" SWEP.Trivia_Manufacturer = "Magnum Research" SWEP.Trivia_Year = "1983" SWEP.Faction = TacRP.FACTION_MILITIA SWEP.Credits = [[ Model: Hav0c & Stoke Texture: The_Tub & Stoke Sound: Vunsunta Animations: Tactical Intervention]] SWEP.ViewModel = "models/weapons/tacint_shark/v_dual_eagles.mdl" SWEP.WorldModel = "models/weapons/tacint_shark/w_dual_eagles.mdl" SWEP.Slot = 1 SWEP.BalanceStats = { [TacRP.BALANCE_SBOX] = { Damage_Max = 75, Damage_Min = 40, Spread = 0.03, BodyDamageMultipliers = { [HITGROUP_HEAD] = 3.75, [HITGROUP_CHEST] = 1, [HITGROUP_STOMACH] = 1, [HITGROUP_LEFTARM] = 0.9, [HITGROUP_RIGHTARM] = 0.9, [HITGROUP_LEFTLEG] = 0.75, [HITGROUP_RIGHTLEG] = 0.75, [HITGROUP_GEAR] = 0.9 }, }, [TacRP.BALANCE_TTT] = { Damage_Max = 45, Damage_Min = 20, Range_Min = 100, Range_Max = 1500, RPM = 240, Spread = 0.03, BodyDamageMultipliers = { [HITGROUP_HEAD] = 2.5, [HITGROUP_CHEST] = 1, [HITGROUP_STOMACH] = 1, [HITGROUP_LEFTARM] = 0.9, [HITGROUP_RIGHTARM] = 0.9, [HITGROUP_LEFTLEG] = 0.75, [HITGROUP_RIGHTLEG] = 0.75, [HITGROUP_GEAR] = 0.9 }, }, [TacRP.BALANCE_PVE] = { Damage_Max = 65, Damage_Min = 30, Spread = 0.015, RecoilKick = 8, }, [TacRP.BALANCE_OLDSCHOOL] = { RecoilKick = 10, Spread = 0.015 } } SWEP.TTTReplace = {["weapon_zm_pistol"] = 0.5, ["weapon_ttt_glock"] = 0.5} // "ballistics" SWEP.Damage_Max = 80 SWEP.Damage_Min = 50 SWEP.Range_Min = 150 SWEP.Range_Max = 1500 SWEP.Penetration = 10 // units of metal this weapon can penetrate SWEP.ArmorPenetration = 0.85 SWEP.ArmorBonus = 5 SWEP.MuzzleVelocity = 10000 SWEP.BodyDamageMultipliers = { [HITGROUP_HEAD] = 2.5, [HITGROUP_CHEST] = 1, [HITGROUP_STOMACH] = 1, [HITGROUP_LEFTARM] = 0.9, [HITGROUP_RIGHTARM] = 0.9, [HITGROUP_LEFTLEG] = 0.75, [HITGROUP_RIGHTLEG] = 0.75, [HITGROUP_GEAR] = 0.9 } // misc. shooting SWEP.Firemodes = {1, 2} SWEP.Firemode = false SWEP.RPM = 240 SWEP.RPMMultBurst = 1.1 SWEP.RPMMultSemi = 1.1 SWEP.Spread = 0.025 SWEP.MoveSpreadPenalty = 0 SWEP.MidAirSpreadPenalty = 0.075 SWEP.HipFireSpreadPenalty = 0 SWEP.RecoilPerShot = 1 SWEP.RecoilMaximum = 10 SWEP.RecoilResetTime = 0.175 SWEP.RecoilDissipationRate = 12 SWEP.RecoilFirstShotMult = 1 // multiplier for the first shot's recoil amount SWEP.RecoilVisualKick = 2 SWEP.RecoilKick = 15 SWEP.RecoilStability = 0.1 SWEP.RecoilSpreadPenalty = 0.004 SWEP.Sway = 0.5 SWEP.CanBlindFire = false SWEP.CanSuicide = true SWEP.ShootTimeMult = 0.6 // handling SWEP.MoveSpeedMult = 0.9 SWEP.ShootingSpeedMult = 0.75 SWEP.SightedSpeedMult = 1 SWEP.ReloadSpeedMult = 0.5 SWEP.AimDownSightsTime = 0.3 SWEP.SprintToFireTime = 0.3 // hold types SWEP.HoldType = "duel" SWEP.HoldTypeSprint = "normal" SWEP.HoldTypeBlindFire = false SWEP.HoldTypeSuicide = "duel" SWEP.GestureShoot = ACT_HL2MP_GESTURE_RANGE_ATTACK_DUEL SWEP.GestureReload = ACT_HL2MP_GESTURE_RELOAD_DUEL SWEP.PassiveAng = Angle(5, 0, -2) SWEP.PassivePos = Vector(3, 0, -6) SWEP.CustomizeAng = Angle(0, 35, 0) SWEP.CustomizePos = Vector(1, 0, -12) SWEP.BlindFireAng = Angle(0, 0, 0) SWEP.BlindFirePos = Vector(0, 0, 0) SWEP.BlindFireSuicideAng = Angle(0, 130, 0) SWEP.BlindFireSuicidePos = Vector(1, 22, -15) SWEP.SprintAng = Angle(0, 30, 0) SWEP.SprintPos = Vector(1, 0, -12) SWEP.HolsterVisible = true SWEP.HolsterSlot = TacRP.HOLSTER_SLOT_PISTOL SWEP.HolsterPos = Vector(0, 3, -4) SWEP.HolsterAng = Angle(60, 5, 0) // reload SWEP.ClipSize = 14 SWEP.Ammo = "357" SWEP.ReloadTimeMult = 1 SWEP.DropMagazineModel = "models/weapons/tacint_shark/magazines/dual_deagles.mdl" SWEP.DropMagazineImpact = "pistol" SWEP.DropMagazineAmount = 2 SWEP.ReloadUpInTime = 2.8 SWEP.DropMagazineTime = 0.25 // sounds local path = "tacint_shark/weapons/dualeagles/" local path1 = "tacrp/weapons/mtx/" SWEP.Sound_Shoot = "^" .. path .. "elite-1.wav" SWEP.Vol_Shoot = 110 SWEP.ShootPitchVariance = 2.5 // amount to vary pitch by each shot // effects SWEP.EjectEffect = 1 // the .qc attachment for the muzzle SWEP.QCA_Muzzle = 4 SWEP.WM_QCA_MuzzleL = 1 SWEP.WM_QCA_MuzzleR = 2 SWEP.WM_QCA_EjectL = 3 SWEP.WM_QCA_EjectR = 4 SWEP.MuzzleEffect = "muzzleflash_pistol_deagle" // anims SWEP.AnimationTranslationTable = { ["deploy"] = "draw", ["blind_idle"] = "idle", ["blind_fire"] = "idle", ["melee"] = {"melee1", "melee2"}, ["shoot_left"] = {"shoot_left-1", "shoot_left-2"}, ["shoot_right"] = {"shoot_right-1", "shoot_right-2"} } SWEP.LastShot = true SWEP.Akimbo = true SWEP.EffectsAlternate = true // attachments SWEP.Attachments = { [1] = { PrintName = "Tactical", Category = {"tactical", "tactical_ebullet"}, Bone = "ValveBiped.mtx_root2", WMBone = "Box01", AttachSound = "TacRP/weapons/flashlight_on.wav", DetachSound = "TacRP/weapons/flashlight_off.wav", VMScale = 0.9, WMScale = 1, Pos_VM = Vector(-2.25, -0.2, 7), Ang_VM = Angle(90, 0, 180), Pos_WM = Vector(-0.1, 9, -1.5), Ang_WM = Angle(0, -90, 180), }, [2] = { PrintName = "Accessory", Category = {"acc_dual", "acc_extmag_dual2"}, AttachSound = "TacRP/weapons/flashlight_on.wav", DetachSound = "TacRP/weapons/flashlight_off.wav", }, [5] = { PrintName = "Perk", Category = {"perk", "perk_melee", "perk_shooting", "perk_reload"}, AttachSound = "tacrp/weapons/flashlight_on.wav", DetachSound = "tacrp/weapons/flashlight_off.wav", }, [3] = { PrintName = "Trigger", Category = {"trigger_akimbo"}, AttachSound = "TacRP/weapons/flashlight_on.wav", DetachSound = "TacRP/weapons/flashlight_off.wav", }, [4] = { PrintName = "Ammo", Category = {"ammo_pistol"}, AttachSound = "TacRP/weapons/flashlight_on.wav", DetachSound = "TacRP/weapons/flashlight_off.wav", } } SWEP.AttachmentCapacity = 30 // amount of "Capacity" this gun can accept local function addsound(name, spath) sound.Add({ name = name, channel = 16, volume = 1.0, sound = spath }) end addsound("tacint_dualeagles.clip_in_left", path .. "elite_leftclipin.wav") addsound("tacint_dualeagles.clip_in_right", path .. "elite_rightclipin.wav") addsound("tacint_dualeagles.clip_out", path .. "elite_clipout.wav") addsound("tacint_dualeagles.slide_back", path1 .. "slide_back.wav") addsound("tacint_dualeagles.slide_release", path1 .. "slide_release.wav") addsound("tacint_dualeagles.slide_shut", path .. "sliderelease.wav") SWEP.Scope = false SWEP.FreeAim = false