AddCSLuaFile() ENT.Type = "anim" ENT.Base = "base_gmodentity" ENT.PrintName = "Constructor Prop" function ENT:Initialize() if CLIENT then return end self:SetModel(self.Model or "models/props_c17/oildrum001.mdl") self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) local phys = self:GetPhysicsObject() if IsValid(phys) then phys:EnableMotion(false) phys:SetMass(500) end self.hp = self.InitialHealth or 10000 self:DrawShadow(true) self:SetCollisionGroup(COLLISION_GROUP_NONE) end function ENT:OnTakeDamage(dmg) if not SERVER then return end if dmg:GetInflictor() == self or dmg:GetAttacker() == self then return end if self.Exploded then return end self.hp = self.hp - dmg:GetDamage() if self.hp <= 0 then self.Exploded = true self:Remove() end self:TakePhysicsDamage(dmg) end if CLIENT then function ENT:Draw() self:DrawModel() end end