AddCSLuaFile() ENT.Base = "tacrp_proj_stinger" ENT.PrintName = "FIM-92 Missile (4AAM)" ENT.Spawnable = false ENT.Model = "models/weapons/tacint/rocket_deployed.mdl" ENT.IsRocket = true // projectile has a booster and will not drop. ENT.InstantFuse = false // projectile is armed immediately after firing. ENT.RemoteFuse = false // allow this projectile to be triggered by remote detonator. ENT.ImpactFuse = true // projectile explodes on impact. ENT.ExplodeOnDamage = false ENT.ExplodeUnderwater = true ENT.GunshipWorkaround = false ENT.FlareSizeMin = 150 ENT.FlareSizeMax = 200 ENT.SafetyFuse = 0.1 ENT.ImpactDamage = 150 ENT.SteerSpeed = 200 ENT.SeekerAngle = 90 ENT.LeadTarget = true ENT.SuperSteerTime = 0.5 ENT.SuperSteerSpeed = -90 // yes this is intentionally negative ENT.MaxSpeed = 6000 ENT.Acceleration = 2000 ENT.SteerDelay = 0 ENT.FlareRedirectChance = 0.4 ENT.AudioLoop = "TacRP/weapons/rpg7/rocket_flight-1.wav" ENT.SmokeTrail = true ENT.FlareColor = Color(255, 230, 200) DEFINE_BASECLASS(ENT.Base) function ENT:Detonate(ent) local attacker = self.Attacker or self:GetOwner() local dir = self:GetForward() local src = self:GetPos() - dir * 64 local mult = TacRP.ConVars["mult_damage_explosive"]:GetFloat() local dmg = DamageInfo() dmg:SetAttacker(attacker) dmg:SetDamageType(DMG_BLAST + DMG_AIRBOAT) dmg:SetInflictor(self) dmg:SetDamageForce(self:GetVelocity() * 100) dmg:SetDamagePosition(src) dmg:SetDamage(75 * mult) util.BlastDamageInfo(dmg, self:GetPos(), 200) self:ImpactTraceAttack(ent, 100 * mult, 100) local fx = EffectData() fx:SetOrigin(self:GetPos()) util.Effect("HelicopterMegaBomb", fx) self:EmitSound("^tacrp/weapons/grenade/40mm_explode-" .. math.random(1, 3) .. ".wav", 115) self:Remove() end