if CLIENT then function DrawHeavySignalNoise(strength) if not strength then return end if strength > 0.9 then return end local sw, sh = ScrW(), ScrH() local noiseCount = (1 - strength) * 400 for i = 1, noiseCount do surface.SetDrawColor(255, 255, 255, math.random(10, 60)) surface.DrawRect(math.random(0, sw), math.random(0, sh), 1, 1) end local lineCount = (1 - strength) * 60 for i = 1, lineCount do local y = math.random(0, sh) local w = math.random(sw * 0.2, sw) local x = math.random(0, sw - w) surface.SetDrawColor(255, 255, 255, math.random(20, 80)) surface.DrawRect(x, y, w, math.random(1, 3)) end if strength < 0.4 then local shift = math.random(-8, 8) * (1 - strength) surface.SetDrawColor(255, 255, 255, 40) surface.DrawRect(shift, 0, sw, sh) end if strength < 0.3 then for i = 1, 10 do local x = math.random(0, sw) surface.SetDrawColor(255, 255, 255, math.random(30, 80)) surface.DrawRect(x, 0, math.random(2, 6), sh) end end if strength < 0.2 then local shake = (0.2 - strength) * 6 surface.SetDrawColor(255, 255, 255, 25) surface.DrawRect( math.random(-shake, shake), math.random(-shake, shake), sw, sh ) end end end