/* ____ _ _ ____ __ __ _ _ / ___|___ __| | ___ __| | | __ ) _ _ | \/ | __ _| | |__ ___ _ __ ___ | | / _ \ / _` |/ _ \/ _` | | _ \| | | | | |\/| |/ _` | | '_ \ / _ \| '__/ _ \ | |__| (_) | (_| | __/ (_| | | |_) | |_| | | | | | (_| | | |_) | (_) | | | (_) | \____\___/ \__,_|\___|\__,_| |____/ \__, | |_| |_|\__,_|_|_.__/ \___/|_| \___/ |___/ Thanks to ARitz Cracker for this part */ function PermaProps.HasPermission( ply, name ) if !PermaProps or !PermaProps.Permissions or !PermaProps.Permissions[ply:GetUserGroup()] then return false end if PermaProps.Permissions[ply:GetUserGroup()].Custom == false and PermaProps.Permissions[ply:GetUserGroup()].Inherits and PermaProps.Permissions[PermaProps.Permissions[ply:GetUserGroup()].Inherits] then return PermaProps.Permissions[PermaProps.Permissions[ply:GetUserGroup()].Inherits][name] end return PermaProps.Permissions[ply:GetUserGroup()][name] end local function PermaPropsPhys( ply, ent, phys ) if ent.PermaProps then return PermaProps.HasPermission( ply, "Physgun") end end hook.Add("PhysgunPickup", "PermaPropsPhys", PermaPropsPhys) hook.Add( "CanPlayerUnfreeze", "PermaPropsUnfreeze", PermaPropsPhys) -- Prevents people from pressing RELOAD on the physgun local function PermaPropsTool( ply, tr, tool ) if IsValid(tr.Entity) then if tr.Entity.PermaProps then if tool == "permaprops" then return true end return PermaProps.HasPermission( ply, "Tool") end if tr.Entity:GetClass() == "sammyservers_textscreen" and tool == "permaprops" then -- Let people use PermaProps on textscreen return true end end end hook.Add( "CanTool", "PermaPropsTool", PermaPropsTool) local function PermaPropsProperty( ply, property, ent ) if IsValid(ent) and ent.PermaProps and tool ~= "permaprops" then return PermaProps.HasPermission( ply, "Property") end end hook.Add( "CanProperty", "PermaPropsProperty", PermaPropsProperty)