AddCSLuaFile() ENT.Base = "tacrp_proj_base" ENT.PrintName = "Nuke" ENT.Spawnable = false ENT.Model = "models/weapons/tacint/props_misc/briefcase_bomb-1.mdl" ENT.Sticky = false ENT.IsRocket = false // projectile has a booster and will not drop. ENT.InstantFuse = false // projectile is armed immediately after firing. ENT.RemoteFuse = true // allow this projectile to be triggered by remote detonator. ENT.ImpactFuse = false // projectile explodes on impact. ENT.ExplodeOnDamage = true // projectile explodes when it takes damage. ENT.ExplodeUnderwater = false ENT.Defusable = true ENT.PickupAmmo = "ti_nuke" ENT.Delay = 0.5 ENT.ExplodeSounds = { "ambient/explosions/explode_6.wav" } function ENT:Detonate() local attacker = self.Attacker or self:GetOwner() or self local fx = EffectData() fx:SetOrigin(self:GetPos()) if self:WaterLevel() > 0 then self:Remove() return else util.Effect("TacRP_nukeexplosion", fx) end util.BlastDamage(self, attacker, self:GetPos(), 1024, 100000) local cloud = ents.Create( "TacRP_nuke_cloud" ) if !IsValid(cloud) then return end cloud:SetPos(self:GetPos()) cloud:SetOwner(attacker) cloud:Spawn() self:EmitSound(table.Random(self.ExplodeSounds), 149) self:Remove() end