AddCSLuaFile() ENT.Base = "tacrp_proj_stinger" ENT.PrintName = "FIM-92 Missile (SAAM)" ENT.Spawnable = false ENT.Model = "models/weapons/tacint/rocket_deployed.mdl" ENT.IsRocket = true // projectile has a booster and will not drop. ENT.InstantFuse = false // projectile is armed immediately after firing. ENT.RemoteFuse = false // allow this projectile to be triggered by remote detonator. ENT.ImpactFuse = true // projectile explodes on impact. ENT.ExplodeOnDamage = true ENT.ExplodeUnderwater = true ENT.GunshipWorkaround = false ENT.SafetyFuse = 0.1 ENT.ImpactDamage = 150 ENT.SteerSpeed = 60 ENT.SeekerAngle = 55 ENT.LeadTarget = true ENT.SuperSteerTime = 1 ENT.SuperSteerSpeed = 150 ENT.MaxSpeed = 4500 ENT.Acceleration = 2000 ENT.SteerDelay = 0.5 ENT.FlareRedirectChance = 0.05 ENT.AudioLoop = "TacRP/weapons/rpg7/rocket_flight-1.wav" ENT.SmokeTrail = true ENT.FlareColor = Color(255, 255, 255) DEFINE_BASECLASS(ENT.Base) function ENT:Detonate(ent) local attacker = self.Attacker or self:GetOwner() local dir = self:GetForward() local src = self:GetPos() - dir * 64 local mult = TacRP.ConVars["mult_damage_explosive"]:GetFloat() local dmg = DamageInfo() dmg:SetAttacker(attacker) dmg:SetDamageType(DMG_BLAST + DMG_AIRBOAT) dmg:SetInflictor(self) dmg:SetDamageForce(self:GetVelocity()) dmg:SetDamagePosition(src) dmg:SetDamage(150 * mult) util.BlastDamageInfo(dmg, self:GetPos(), 256) self:ImpactTraceAttack(ent, 700 * mult, 100) local fx = EffectData() fx:SetOrigin(self:GetPos()) if self:WaterLevel() > 0 then util.Effect("WaterSurfaceExplosion", fx) else util.Effect("Explosion", fx) end self:EmitSound("TacRP/weapons/rpg7/explode.wav", 125) self:Remove() end function ENT:OnThink() if IsValid(self:GetOwner()) and IsValid(self:GetOwner():GetActiveWeapon()) and self:GetOwner():GetActiveWeapon().ArcticTacRP then self.LockOnEntity = self:GetOwner():GetActiveWeapon():GetLockOnEntity() else self:SwitchTarget(nil) end end