local PLUGIN = PLUGIN PLUGIN.name = "Containers" PLUGIN.author = "Chessnut" PLUGIN.description = "Provides the ability to store items." ix.container = ix.container or {} ix.container.stored = ix.container.stored or {} ix.config.Add("containerSave", true, "Whether or not containers will save after a server restart.", nil, { category = "Containers" }) ix.config.Add("containerOpenTime", 0.7, "How long it takes to open a container.", nil, { data = {min = 0, max = 50}, category = "Containers" }) function ix.container.Register(model, data) ix.container.stored[model:lower()] = data end ix.util.Include("sh_definitions.lua") if (SERVER) then util.AddNetworkString("ixContainerPassword") function PLUGIN:PlayerSpawnedProp(client, model, entity) model = tostring(model):lower() local data = ix.container.stored[model] if (data) then if (hook.Run("CanPlayerSpawnContainer", client, model, entity) == false) then return end local container = ents.Create("ix_container") container:SetPos(entity:GetPos()) container:SetAngles(entity:GetAngles()) container:SetModel(model) container:Spawn() ix.inventory.New(0, "container:" .. model:lower(), function(inventory) -- we'll technically call this a bag since we don't want other bags to go inside inventory.vars.isBag = true inventory.vars.isContainer = true if (IsValid(container)) then container:SetInventory(inventory) self:SaveContainer() end end) entity:Remove() end end function PLUGIN:CanSaveContainer(entity, inventory) return ix.config.Get("containerSave", true) end function PLUGIN:SaveContainer() local data = {} for _, v in ipairs(ents.FindByClass("ix_container")) do if (hook.Run("CanSaveContainer", v, v:GetInventory()) != false) then local inventory = v:GetInventory() if (inventory) then data[#data + 1] = { v:GetPos(), v:GetAngles(), inventory:GetID(), v:GetModel(), v.password, v:GetDisplayName(), v:GetMoney() } end else local index = v:GetID() local query = mysql:Delete("ix_items") query:Where("inventory_id", index) query:Execute() query = mysql:Delete("ix_inventories") query:Where("inventory_id", index) query:Execute() end end self:SetData(data) end function PLUGIN:SaveData() if (!ix.shuttingDown) then self:SaveContainer() end end function PLUGIN:ContainerRemoved(entity, inventory) self:SaveContainer() end function PLUGIN:LoadData() local data = self:GetData() if (data) then for _, v in ipairs(data) do local data2 = ix.container.stored[v[4]:lower()] if (data2) then local inventoryID = tonumber(v[3]) if (!inventoryID or inventoryID < 1) then ErrorNoHalt(string.format( "[Helix] Attempted to restore container inventory with invalid inventory ID '%s' (%s, %s)\n", tostring(inventoryID), v[6] or "no name", v[4] or "no model")) continue end local entity = ents.Create("ix_container") entity:SetPos(v[1]) entity:SetAngles(v[2]) entity:Spawn() entity:SetModel(v[4]) entity:SetSolid(SOLID_VPHYSICS) entity:PhysicsInit(SOLID_VPHYSICS) if (v[5]) then entity.password = v[5] entity:SetLocked(true) entity.Sessions = {} entity.PasswordAttempts = {} end if (v[6]) then entity:SetDisplayName(v[6]) end if (v[7]) then entity:SetMoney(v[7]) end ix.inventory.Restore(inventoryID, data2.width, data2.height, function(inventory) inventory.vars.isBag = true inventory.vars.isContainer = true if (IsValid(entity)) then entity:SetInventory(inventory) end end) local physObject = entity:GetPhysicsObject() if (IsValid(physObject)) then physObject:EnableMotion() end end end end end net.Receive("ixContainerPassword", function(length, client) if ((client.ixNextContainerPassword or 0) > RealTime()) then return end local entity = net.ReadEntity() local steamID = client:SteamID() local attempts = entity.PasswordAttempts[steamID] if (attempts and attempts >= 10) then client:NotifyLocalized("passwordAttemptLimit") return end local password = net.ReadString() local dist = entity:GetPos():DistToSqr(client:GetPos()) if (dist < 16384 and password) then if (entity.password and entity.password == password) then entity:OpenInventory(client) else entity.PasswordAttempts[steamID] = attempts and attempts + 1 or 1 client:NotifyLocalized("wrongPassword") end end client.ixNextContainerPassword = RealTime() + 1 end) ix.log.AddType("containerPassword", function(client, ...) local arg = {...} return string.format("%s has %s the password for '%s'.", client:Name(), arg[3] and "set" or "removed", arg[1], arg[2]) end) ix.log.AddType("containerName", function(client, ...) local arg = {...} if (arg[3]) then return string.format("%s has set container %d name to '%s'.", client:Name(), arg[2], arg[1]) else return string.format("%s has removed container %d name.", client:Name(), arg[2]) end end) ix.log.AddType("openContainer", function(client, ...) local arg = {...} return string.format("%s opened the '%s' #%d container.", client:Name(), arg[1], arg[2]) end, FLAG_NORMAL) ix.log.AddType("closeContainer", function(client, ...) local arg = {...} return string.format("%s closed the '%s' #%d container.", client:Name(), arg[1], arg[2]) end, FLAG_NORMAL) else net.Receive("ixContainerPassword", function(length) local entity = net.ReadEntity() Derma_StringRequest( L("containerPasswordWrite"), L("containerPasswordWrite"), "", function(val) net.Start("ixContainerPassword") net.WriteEntity(entity) net.WriteString(val) net.SendToServer() end ) end) end function PLUGIN:InitializedPlugins() for k, v in pairs(ix.container.stored) do if (v.name and v.width and v.height) then ix.inventory.Register("container:" .. k:lower(), v.width, v.height) else ErrorNoHalt("[Helix] Container for '"..k.."' is missing all inventory information!\n") ix.container.stored[k] = nil end end end -- properties properties.Add("container_setpassword", { MenuLabel = "Set Password", Order = 400, MenuIcon = "icon16/lock_edit.png", Filter = function(self, entity, client) if (entity:GetClass() != "ix_container") then return false end if (!gamemode.Call("CanProperty", client, "container_setpassword", entity)) then return false end return true end, Action = function(self, entity) Derma_StringRequest(L("containerPasswordWrite"), "", "", function(text) self:MsgStart() net.WriteEntity(entity) net.WriteString(text) self:MsgEnd() end) end, Receive = function(self, length, client) local entity = net.ReadEntity() if (!IsValid(entity)) then return end if (!self:Filter(entity, client)) then return end local password = net.ReadString() entity.Sessions = {} entity.PasswordAttempts = {} if (password:len() != 0) then entity:SetLocked(true) entity.password = password client:NotifyLocalized("containerPassword", password) else entity:SetLocked(false) entity.password = nil client:NotifyLocalized("containerPasswordRemove") end local name = entity:GetDisplayName() local inventory = entity:GetInventory() ix.log.Add(client, "containerPassword", name, inventory:GetID(), password:len() != 0) end }) properties.Add("container_setname", { MenuLabel = "Set Name", Order = 400, MenuIcon = "icon16/tag_blue_edit.png", Filter = function(self, entity, client) if (entity:GetClass() != "ix_container") then return false end if (!gamemode.Call("CanProperty", client, "container_setname", entity)) then return false end return true end, Action = function(self, entity) Derma_StringRequest(L("containerNameWrite"), "", "", function(text) self:MsgStart() net.WriteEntity(entity) net.WriteString(text) self:MsgEnd() end) end, Receive = function(self, length, client) local entity = net.ReadEntity() if (!IsValid(entity)) then return end if (!self:Filter(entity, client)) then return end local name = net.ReadString() if (name:len() != 0) then entity:SetDisplayName(name) client:NotifyLocalized("containerName", name) else local definition = ix.container.stored[entity:GetModel():lower()] entity:SetDisplayName(definition.name) client:NotifyLocalized("containerNameRemove") end local inventory = entity:GetInventory() ix.log.Add(client, "containerName", name, inventory:GetID(), name:len() != 0) end })