AddCSLuaFile() ENT.Base = "tacrp_proj_base" ENT.PrintName = "40mm 3GL" ENT.Spawnable = false ENT.Model = "models/weapons/tacint/grenade_40mm.mdl" ENT.IsRocket = false // projectile has a booster and will not drop. ENT.InstantFuse = false // projectile is armed immediately after firing. ENT.RemoteFuse = false // allow this projectile to be triggered by remote detonator. ENT.ImpactFuse = true // projectile explodes on impact. ENT.ExplodeOnDamage = false // projectile explodes when it takes damage. ENT.ExplodeUnderwater = true ENT.Delay = 0 ENT.ExplodeSounds = { "^TacRP/weapons/grenade/40mm_explode-1.wav", "^TacRP/weapons/grenade/40mm_explode-2.wav", "^TacRP/weapons/grenade/40mm_explode-3.wav", } ENT.AudioLoop = "TacRP/weapons/rpg7/rocket_flight-1.wav" ENT.SmokeTrail = true local smokeimages = {"particle/smokesprites_0001", "particle/smokesprites_0002", "particle/smokesprites_0003", "particle/smokesprites_0004", "particle/smokesprites_0005", "particle/smokesprites_0006", "particle/smokesprites_0007", "particle/smokesprites_0008", "particle/smokesprites_0009", "particle/smokesprites_0010", "particle/smokesprites_0011", "particle/smokesprites_0012", "particle/smokesprites_0013", "particle/smokesprites_0014", "particle/smokesprites_0015", "particle/smokesprites_0016"} local function GetSmokeImage() return smokeimages[math.random(#smokeimages)] end function ENT:Detonate(ent) local attacker = self.Attacker or self:GetOwner() or self local mult = TacRP.ConVars["mult_damage_explosive"]:GetFloat() * (self.NPCDamage and 0.5 or 1) local dmg = 55 util.BlastDamage(self, attacker, self:GetPos(), 200, dmg * mult) self:ImpactTraceAttack(ent, dmg * mult, 50) local fx = EffectData() fx:SetOrigin(self:GetPos()) if self:WaterLevel() > 0 then util.Effect("WaterSurfaceExplosion", fx) else util.Effect("helicoptermegabomb", fx) end self:EmitSound(table.Random(self.ExplodeSounds), 100, math.Rand(103, 110)) self:Remove() end function ENT:DoSmokeTrail() if CLIENT and self.SmokeTrail then local emitter = ParticleEmitter(self:GetPos()) local smoke = emitter:Add(GetSmokeImage(), self:GetPos()) smoke:SetStartAlpha(50) smoke:SetEndAlpha(0) smoke:SetStartSize(10) smoke:SetEndSize(math.Rand(20, 40)) smoke:SetRoll(math.Rand(-180, 180)) smoke:SetRollDelta(math.Rand(-1, 1)) smoke:SetPos(self:GetPos()) smoke:SetVelocity(-self:GetAngles():Forward() * 400 + (VectorRand() * 10)) smoke:SetColor(200, 200, 200) smoke:SetLighting(true) smoke:SetDieTime(math.Rand(0.5, 1)) smoke:SetGravity(Vector(0, 0, 0)) emitter:Finish() end end