ITEM.name = "Расходник" ITEM.description = "Что-то съедобное" ITEM.model = "models/kleiner.mdl" ITEM.category = "Расходники" ITEM.width = 1 ITEM.height = 1 ITEM.price = 0 ITEM.alcohol = 0 ITEM.hunger = 0 ITEM.thirst = 0 ITEM.empty = false ITEM.quantity = 1 ITEM.weight = 0 ITEM.flatweight = 0 ITEM.consumableWeapon = "ix_consumable" ITEM.consumableModel = "" function ITEM:GetDescription() local invdesc = "" if self.longdesc then invdesc = "\n\n"..(self.longdesc) end if (self.entity) then return (self.description) else return (self.description..invdesc) end end ITEM.functions.use = { name = "Употребить", icon = "icon16/cup.png", OnCanRun = function(item) local client = item.player return (not IsValid(item.entity)) and IsValid(client) and client:GetCharacter() and item.invID != 0 end, OnRun = function(item) local client = item.player if not IsValid(client) then return false end client._nextConsumePress = client._nextConsumePress or 0 if CurTime() < client._nextConsumePress then return false end client._nextConsumePress = CurTime() + 5 local weaponClass = item.consumableWeapon or "ix_consumable" client:Give(weaponClass) local weapon = client:GetWeapon(weaponClass) if IsValid(weapon) then local itemType = "consumable" if (item.thirst or 0) > 0 and (item.hunger or 0) == 0 then itemType = "drink" elseif (item.hunger or 0) > 0 and (item.thirst or 0) == 0 then itemType = "food" end weapon:SetItemData( item.hunger or 0, item.thirst or 0, item.alcohol or 0, item.empty or false, itemType, item.consumableModel or "" ) client:SelectWeapon(weaponClass) end -- Удаляем предмет через небольшую задержку, чтобы анимация/оружие успели инициализироваться timer.Simple(0.15, function() if (item) then item:Remove() end end) return false end } function ITEM:GetWeight() return self.flatweight + self.weight end function ITEM:GetPrice() return self.price end