local PLUGIN = PLUGIN -- Клиентская часть HUD net.Receive("ParachuteState", function() local state = net.ReadBool() LocalPlayer().Parachuting = state if state then -- Запуск звука полёта if LoopingSound then LoopingSound:Stop() end LoopingSound = CreateSound(LocalPlayer(), "v92/bf2/vehicles/air/parachute/parachute_ride_loop.wav") LoopingSound:PlayEx(ix.config.Get("parachuteVolume", 0.7), 100) else -- Остановка звука if LoopingSound then LoopingSound:Stop() end end end) function PLUGIN:HUDPaint() local client = LocalPlayer() if not client:Alive() or not IsValid(client) then return end if not IsValid(client:GetActiveWeapon()) then return end if client:GetActiveWeapon():GetClass() ~= "parachute_swep" then return end local reload_time = ix.config.Get("parachuteReloadTime", 20) local width = ScrW() * 0.15 local height = ScrH() * 0.03 local progression = (reload_time - math.abs(math.min(CurTime() - client:GetNW2Int("r_parachute"), 0))) / reload_time -- Фон прогресс-бара draw.RoundedBox(1, (ScrW() / 2) - (width / 2), ScrH() / 1.08, width, height, Color(59, 59, 59, 255)) surface.SetDrawColor(89, 89, 89, 128) surface.DrawOutlinedRect((ScrW() / 2) - (width / 2) + 1, (ScrH() / 1.08) + 2, width - 2, height - 2, 1) -- Полоса прогресса draw.RoundedBox(1, (ScrW() / 2) - (width / 2) + 3, ScrH() / 1.08 + 3, progression * (width - 6), height - 6, Color(176, 151, 28, 255)) -- Текст подсказки if progression >= 1 then draw.SimpleText("ЛКМ - Раскрыть парашют", "DermaDefault", ScrW() / 2, ScrH() / 1.08 - 20, Color(255, 255, 255, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER) else draw.SimpleText("Перезарядка...", "DermaDefault", ScrW() / 2, ScrH() / 1.08 - 20, Color(255, 100, 100, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER) end -- Если парашют активен if client.Parachuting then draw.SimpleText("Ctrl + Shift - Отцепить парашют", "DermaDefault", ScrW() / 2, ScrH() / 1.08 - 40, Color(255, 200, 100, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER) draw.SimpleText("E - Замедлить спуск", "DermaDefault", ScrW() / 2, ScrH() / 1.08 - 60, Color(150, 200, 255, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER) end end -- Остановка звука при выходе function PLUGIN:ShutDown() if LoopingSound then LoopingSound:Stop() end end