TFA.Effects = TFA.Effects or {} local Effects = TFA.Effects Effects.Overrides = Effects.Overrides or {} local Overrides = Effects.Overrides function Effects.AddOverride(target, override) assert(type(target) == "string", "No target effect name or not a string") assert(type(override) == "string", "No override effect name or not a string") Overrides[target] = override end function Effects.GetOverride(target) if Overrides[target] then return Overrides[target] end return target end local util_Effect = util.Effect function Effects.Create(effectName, effectData, allowOverride, ignorePredictionOrRecipientFilter) effectName = Effects.GetOverride(effectName) util_Effect(effectName, effectData, allowOverride, ignorePredictionOrRecipientFilter) end if SERVER then AddCSLuaFile("tfa/muzzleflash_base.lua") end