AddCSLuaFile() ENT.Type = "anim" ENT.DoNotDuplicate = true if SERVER then function ENT:Initialize() self:SetModel( "models/dav0r/hoverball.mdl" ) self:PhysicsInit( SOLID_VPHYSICS ) self:SetMoveType( MOVETYPE_VPHYSICS ) self:SetSolid( SOLID_VPHYSICS ) self:SetRenderMode( RENDERMODE_TRANSALPHA ) self:AddFlags( FL_OBJECT ) local PObj = self:GetPhysicsObject() if not IsValid( PObj ) then self:Remove() return end PObj:SetMass( 1 ) PObj:EnableMotion( false ) PObj:EnableDrag( false ) self:SetNotSolid( true ) self:SetNoDraw( true ) end function ENT:Think() return false end function ENT:UpdateTransmitState() return TRANSMIT_NEVER end return end function ENT:Think() return false end function ENT:Draw() end