local ang local limit_particle_cv = GetConVar("cl_tfa_fx_muzzlesmoke_limited") local SMOKEDELAY = 1.5 function EFFECT:Init(data) self.WeaponEnt = data:GetEntity() if not IsValid(self.WeaponEnt) then return end self.WeaponEntOG = self.WeaponEnt if limit_particle_cv:GetBool() and self.WeaponEnt:GetOwner() ~= LocalPlayer() then return end self.Attachment = data:GetAttachment() local smokepart = "smoke_trail_tfa" local delay = self.WeaponEnt.GetStatL and self.WeaponEnt:GetStatL("SmokeDelay") or self.WeaponEnt.SmokeDelay if self.WeaponEnt.SmokeParticle then smokepart = self.WeaponEnt.SmokeParticle elseif self.WeaponEnt.SmokeParticles then smokepart = self.WeaponEnt.SmokeParticles[self.WeaponEnt.DefaultHoldType or self.WeaponEnt.HoldType] or smokepart end self.Position = self:GetTracerShootPos(data:GetOrigin(), self.WeaponEnt, self.Attachment) if IsValid(self.WeaponEnt:GetOwner()) then if self.WeaponEnt:GetOwner() == LocalPlayer() then if not self.WeaponEnt:IsFirstPerson() then ang = self.WeaponEnt:GetOwner():EyeAngles() ang:Normalize() --ang.p = math.max(math.min(ang.p,55),-55) self.Forward = ang:Forward() else self.WeaponEnt = self.WeaponEnt.OwnerViewModel end --ang.p = math.max(math.min(ang.p,55),-55) else ang = self.WeaponEnt:GetOwner():EyeAngles() ang:Normalize() self.Forward = ang:Forward() end end if TFA.GetMZSmokeEnabled == nil or TFA.GetMZSmokeEnabled() then local e = self.WeaponEnt local w = self.WeaponEntOG local a = self.Attachment local tn = "tfasmokedelay_" .. w:EntIndex() .. "_" .. a local sp = smokepart if timer.Exists(tn) then timer.Remove(tn) end e.SmokePCF = e.SmokePCF or {} local _a = w:GetStatL("IsAkimbo") and a or 1 if IsValid(e.SmokePCF[_a]) then e.SmokePCF[_a]:StopEmission() end timer.Create(tn, delay or SMOKEDELAY, 1, function() if not IsValid(e) then return end e.SmokePCF[_a] = CreateParticleSystem(e, sp, PATTACH_POINT_FOLLOW, a) if IsValid(e.SmokePCF[_a]) then e.SmokePCF[_a]:StartEmission() end end) end end function EFFECT:Think() return false end function EFFECT:Render() end