AddCSLuaFile() ENT.Type = "anim" if SERVER then ENT.MDL = "models/props_debris/shellcasing_10.mdl" ENT.CollisionSounds = { "lvs/vehicles/pak40/shell_impact1.wav", "lvs/vehicles/pak40/shell_impact2.wav" } function ENT:SpawnFunction( ply, tr, ClassName ) if not tr.Hit then return end local ent = ents.Create( ClassName ) ent:SetPos( tr.HitPos + tr.HitNormal * 5 ) ent:Spawn() ent:Activate() return ent end ENT.LifeTime = 30 function ENT:Initialize() self:SetModel( self.MDL ) self:PhysicsInit( SOLID_VPHYSICS ) self:PhysWake() self:SetCollisionGroup( COLLISION_GROUP_WEAPON ) self:SetRenderMode( RENDERMODE_TRANSALPHA ) self.DieTime = CurTime() + self.LifeTime timer.Simple( self.LifeTime - 0.5, function() if not IsValid( self ) then return end self:SetRenderFX( kRenderFxFadeFast ) end) end function ENT:Think() if self.DieTime < CurTime() then self:Remove() end self:NextThink( CurTime() + 1 ) return true end function ENT:PhysicsCollide( data, physobj ) if data.Speed > 30 and data.DeltaTime > 0.2 then self:EmitSound( self.CollisionSounds[ math.random(1,#self.CollisionSounds) ] ) end end return end function ENT:Draw() self:DrawModel() end