AddCSLuaFile() ENT.Type = "anim" ENT.PrintName = "Gauge" ENT.Author = "Luna" ENT.Category = "[LVS]" ENT.Spawnable = true ENT.AdminOnly = false ENT.PhysicsSounds = true if SERVER then function ENT:SpawnFunction( ply, tr, ClassName ) if not tr.Hit then return end local ent = ents.Create( ClassName ) ent:SetPos( tr.HitPos + tr.HitNormal * 5 ) ent:Spawn() ent:Activate() return ent end function ENT:Initialize() self:SetModel( "models/diggercars/tacho.mdl" ) self:PhysicsInit( SOLID_VPHYSICS ) self:SetMoveType( MOVETYPE_VPHYSICS ) self:PhysWake() end function ENT:Think() return false end function ENT:PhysicsCollide( data ) if self.MarkForRemove then return end local ent = data.HitEntity if not IsValid( ent ) or not ent.LVS or not isfunction( ent.SetRacingHud ) then return end ent:SetRacingHud( not ent:GetRacingHud() ) local ply = self:GetCreator() if ent:GetRacingHud() then ent:EmitSound("common/wpn_hudoff.wav") if IsValid( ply ) then ply:ChatPrint( "Gauge Added" ) end else ent:EmitSound("common/wpn_denyselect.wav") if IsValid( ply ) then ply:ChatPrint( "Gauge Removed" ) end end self.MarkForRemove = true SafeRemoveEntityDelayed( self, 0 ) end function ENT:OnTakeDamage( dmginfo ) end else function ENT:Draw( flags ) self:DrawModel( flags ) end end