AddCSLuaFile() ENT.Base = "tacrp_proj_gyrojet" ENT.PrintName = "LV Gyrojet Round" ENT.Spawnable = false ENT.SmokeTrail = true ENT.FlareColor = Color(255, 255, 200, 100) ENT.FlareLife = 0.2 local smokeimages = {"particle/smokesprites_0001", "particle/smokesprites_0002", "particle/smokesprites_0003", "particle/smokesprites_0004", "particle/smokesprites_0005", "particle/smokesprites_0006", "particle/smokesprites_0007", "particle/smokesprites_0008", "particle/smokesprites_0009", "particle/smokesprites_0010", "particle/smokesprites_0011", "particle/smokesprites_0012", "particle/smokesprites_0013", "particle/smokesprites_0014", "particle/smokesprites_0015", "particle/smokesprites_0016"} local function GetSmokeImage() return smokeimages[math.random(#smokeimages)] end function ENT:MakeSmoke() local emitter = ParticleEmitter(self:GetPos()) local smoke = emitter:Add(GetSmokeImage(), self:GetPos()) smoke:SetStartAlpha(45) smoke:SetEndAlpha(0) smoke:SetStartSize(2) smoke:SetEndSize(math.Rand(8, 16)) smoke:SetRoll(math.Rand(-180, 180)) smoke:SetRollDelta(math.Rand(-1, 1)) smoke:SetPos(self:GetPos()) smoke:SetVelocity(-self:GetAngles():Forward() * 150 + (VectorRand() * 5)) smoke:SetColor(255, 255, 255) smoke:SetLighting(true) smoke:SetDieTime(math.Rand(0.2, 0.4)) smoke:SetGravity(Vector(0, 0, 0)) emitter:Finish() end