AddCSLuaFile() ENT.Type = "anim" ENT.RenderGroup = RENDERGROUP_BOTH ENT.PrintName = "Customization Bench" ENT.Category = "Tactical RP" ENT.Spawnable = true ENT.Model = "models/props_canal/winch02.mdl" function ENT:Initialize() local model = self.Model self:SetModel(model) if SERVER then self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) self:SetCollisionGroup(COLLISION_GROUP_WEAPON) self:SetUseType(SIMPLE_USE) self:PhysWake() end -- removal is handled when checking position table.insert(TacRP.Benches, self) end local font = "TacRP_Myriad_Pro_24_Unscaled" function ENT:DrawTranslucent() local distsqr = (EyePos() - self:WorldSpaceCenter()):LengthSqr() if distsqr <= 262144 then -- 512^2 local a = 1 --math.Clamp(1 - (distsqr - 196608) / 65536, 0, 1) local ang = self:GetAngles() ang:RotateAroundAxis(ang:Forward(), 180) ang:RotateAroundAxis(ang:Right(), 90) ang:RotateAroundAxis(ang:Up(), 90) local pos = self:GetPos() pos = pos + ang:Forward() * 2.75 pos = pos + ang:Up() * 9 pos = pos + ang:Right() * -33 cam.Start3D2D(pos, ang, 0.075) surface.SetFont(font) local w = surface.GetTextSize(self.PrintName) surface.SetTextPos(-w / 2, 0) surface.SetTextColor(255, 255, 255) surface.DrawText(self.PrintName) if distsqr <= 16384 then local t2 = "READY" local w2 = surface.GetTextSize(t2) surface.SetTextPos(-w2 / 2, 30) surface.SetTextColor(100, 255, 100) surface.DrawText(t2) end cam.End3D2D() end end function ENT:Draw() self:DrawModel() end