-- luacheck: globals ACT_VM_FIDGET_EMPTY ACT_VM_FIDGET_SILENCED ACT_VM_BLOWBACK ACT_VM_HOLSTER_SILENCED TFA.Enum.ANIMATION_ACT = 0 TFA.Enum.ANIMATION_SEQ = 1 ACT_VM_FIDGET_EMPTY = ACT_VM_FIDGET_EMPTY or ACT_CROSSBOW_FIDGET_UNLOADED ACT_VM_FIDGET_SILENCED = ACT_VM_FIDGET_SILENCED or ACT_RPG_FIDGET_UNLOADED ACT_VM_HOLSTER_SILENCED = ACT_VM_HOLSTER_SILENCED or ACT_CROSSBOW_HOLSTER_UNLOADED ACT_VM_BLOWBACK = ACT_VM_BLOWBACK or -2 -- luacheck: globals ACT_VM_RELOAD_ADS ACT_VM_RELOAD_EMPTY_ADS ACT_VM_RELOAD_SILENCED_ADS ACT_SHOTGUN_RELOAD_START_ADS ACT_SHOTGUN_RELOAD_FINISH_ADS ACT_VM_RELOAD_ADS = ACT_VM_RELOAD_ADS or ACT_IDLE_AIM_RIFLE_STIMULATED ACT_VM_RELOAD_EMPTY_ADS = ACT_VM_RELOAD_EMPTY_ADS or ACT_WALK_AIM_RIFLE_STIMULATED ACT_VM_RELOAD_SILENCED_ADS = ACT_VM_RELOAD_SILENCED_ADS or ACT_RUN_AIM_RIFLE_STIMULATED ACT_SHOTGUN_RELOAD_START_ADS = ACT_SHOTGUN_RELOAD_START_ADS or ACT_IDLE_SHOTGUN_RELAXED ACT_SHOTGUN_RELOAD_FINISH_ADS = ACT_SHOTGUN_RELOAD_FINISH_ADS or ACT_IDLE_SHOTGUN_STIMULATED