function EFFECT:Init(data) local pos = data:GetOrigin() local dir = data:GetNormal() self.TrailEnt = data:GetEntity() if !IsValid(self.TrailEnt) then self:Remove() return end local emitter = ParticleEmitter(pos) local amt = 16 for i = 1, amt do local _, a = LocalToWorld(Vector(0, 0, 2), Angle((i / amt) * 360, 90, 0), pos, dir:Angle()) local smoke = emitter:Add("particle/smokestack", pos) smoke:SetVelocity(150 * a:Up()) smoke:SetStartAlpha(50) smoke:SetEndAlpha(0) smoke:SetStartSize(8) smoke:SetEndSize(24) smoke:SetRoll(math.Rand(-180, 180)) smoke:SetRollDelta(math.Rand(-0.2, 0.2)) smoke:SetColor(200, 200, 200) smoke:SetAirResistance(150) smoke:SetCollide(true) smoke:SetBounce(0.2) smoke:SetLighting(true) smoke:SetDieTime(0.4) end emitter:Finish() end function EFFECT:Think() return true end function EFFECT:Render() end