AddCSLuaFile() ENT.Type = "anim" ENT.Spawnable = false ENT.AdminSpawnable = false ENT.DoNotDuplicate = true ENT._LVS = true function ENT:SetupDataTables() self:NetworkVar( "Entity",0, "Base" ) end if SERVER then function ENT:Initialize() self:SetMoveType( MOVETYPE_NONE ) self:SetSolid( SOLID_NONE ) self:DrawShadow( false ) debugoverlay.Cross( self:GetPos(), 40, 5, Color( 255, 255, 255 ) ) end function ENT:CheckWater( Base ) if bit.band( util.PointContents( self:GetPos() ), CONTENTS_WATER ) ~= CONTENTS_WATER then if self.CountWater then self.CountWater = nil end return end if Base.WaterLevelAutoStop > 3 then return end self.CountWater = (self.CountWater or 0) + 1 if self.CountWater < 4 then return end Base:StopEngine() end function ENT:Think() local Base = self:GetBase() if IsValid( Base ) and Base:GetEngineActive() then self:CheckWater( Base ) end self:NextThink( CurTime() + 1 ) return true end function ENT:OnTakeDamage( dmginfo ) end function ENT:UpdateTransmitState() return TRANSMIT_ALWAYS end return end ENT._oldEnActive = false ENT._ActiveSounds = {} function ENT:Initialize() end function ENT:StopSounds() for id, sound in pairs( self._ActiveSounds ) do if istable( sound ) then for _, snd in pairs( sound ) do if snd then snd:Stop() end end else sound:Stop() end self._ActiveSounds[ id ] = nil end end function ENT:HandleEngineSounds( vehicle ) local ply = LocalPlayer() local pod = ply:GetVehicle() local Throttle = vehicle:GetThrottle() - vehicle:GetThrustStrenght() * vehicle:GetThrottle() * 0.5 local Doppler = vehicle:CalcDoppler( ply ) local DrivingMe = ply:lvsGetVehicle() == vehicle local FirstPerson = false if IsValid( pod ) then local ThirdPerson = pod:GetThirdPersonMode() if ThirdPerson ~= self._lvsoldTP then self._lvsoldTP = ThirdPerson VolumeSetNow = DrivingMe end FirstPerson = DrivingMe and not ThirdPerson end if DrivingMe ~= self._lvsoldDrivingMe then self._lvsoldDrivingMe = DrivingMe self:StopSounds() self._oldEnActive = nil return end local FT = RealFrameTime() self._smTHR = self._smTHR and self._smTHR + (Throttle - self._smTHR) * FT or 0 for id, sound in pairs( self._ActiveSounds ) do if not sound then continue end local data = self.EngineSounds[ id ] local Pitch = math.Clamp( data.Pitch + self._smTHR * data.PitchMul, data.PitchMin, data.PitchMax ) local PitchMul = data.UseDoppler and Doppler or 1 local InActive = self._smTHR > data.FadeOut or self._smTHR < data.FadeIn if data.FadeOut >= 1 and self._smTHR > 1 then InActive = false end local Volume = InActive and 0 or LVS.EngineVolume if data.VolumeMin and data.VolumeMax and not InActive then Volume = math.max(self._smTHR - data.VolumeMin,0) / (1 - data.VolumeMin) * data.VolumeMax * LVS.EngineVolume end if istable( sound ) then sound.ext:ChangePitch( math.Clamp( Pitch * PitchMul, 0, 255 ), 0.2 ) if sound.int then sound.int:ChangePitch( math.Clamp( Pitch, 0, 255 ), 0.2 ) end local fadespeed = VolumeSetNow and 0 or data.FadeSpeed if FirstPerson then sound.ext:ChangeVolume( 0, 0 ) if vehicle:HasActiveSoundEmitters() then Volume = Volume * 0.25 fadespeed = fadespeed * 0.5 end if sound.int then sound.int:ChangeVolume( Volume, fadespeed ) end else sound.ext:ChangeVolume( Volume, fadespeed ) if sound.int then sound.int:ChangeVolume( 0, 0 ) end end else sound:ChangePitch( math.Clamp( Pitch * PitchMul, 0, 255 ), 0.2 ) sound:ChangeVolume( Volume, data.FadeSpeed ) end end end function ENT:OnEngineActiveChanged( Active ) if not Active then self:StopSounds() return end local ply = LocalPlayer() local DrivingMe = ply:lvsGetVehicle() == self:GetBase() for id, data in pairs( self.EngineSounds ) do if not isstring( data.sound ) then continue end self.EngineSounds[ id ].Pitch = data.Pitch or 80 self.EngineSounds[ id ].PitchMin = data.PitchMin or 0 self.EngineSounds[ id ].PitchMax = data.PitchMax or 255 self.EngineSounds[ id ].PitchMul = data.PitchMul or 100 self.EngineSounds[ id ].UseDoppler = data.UseDoppler ~= false self.EngineSounds[ id ].FadeIn = data.FadeIn or 0 self.EngineSounds[ id ].FadeOut = data.FadeOut or 1 self.EngineSounds[ id ].FadeSpeed = data.FadeSpeed or 1.5 self.EngineSounds[ id ].SoundLevel = data.SoundLevel or 85 if data.sound_int and data.sound_int ~= data.sound and DrivingMe then local sound = CreateSound( self, data.sound ) sound:SetSoundLevel( data.SoundLevel ) sound:PlayEx(0,100) if data.sound_int == "" then self._ActiveSounds[ id ] = { ext = sound, int = false, } else local sound_interior = CreateSound( self, data.sound_int ) sound_interior:SetSoundLevel( data.SoundLevel ) sound_interior:PlayEx(0,100) self._ActiveSounds[ id ] = { ext = sound, int = sound_interior, } end else local sound = CreateSound( self, data.sound ) sound:SetSoundLevel( data.SoundLevel ) sound:PlayEx(0,100) self._ActiveSounds[ id ] = sound end end end function ENT:Think() local vehicle = self:GetBase() if not IsValid( vehicle ) then return end if not self.EngineSounds then self.EngineSounds = vehicle.EngineSounds return end local EngineActive = vehicle:GetEngineActive() if self._oldEnActive ~= EngineActive then self._oldEnActive = EngineActive self:OnEngineActiveChanged( EngineActive ) end if EngineActive then self:HandleEngineSounds( vehicle ) else self._smTHR = 0 end end function ENT:OnRemove() self:StopSounds() end function ENT:Draw() end function ENT:DrawTranslucent() end