add sborka
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@@ -0,0 +1,40 @@
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AddCSLuaFile( )
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ENT.Type = "anim"
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ENT.PrintName = "Ditched BF2 ZParachute"
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ENT.Author = "Magenta/V92"
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ENT.Spawnable = false
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ENT.AdminOnly = true
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function ENT:Initialize( )
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self:SetModel( Model( "models/jessev92/codmw2/parachute_ground_skins.mdl" ) )
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self:SetMoveType( MOVETYPE_FLYGRAVITY )
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self:SetSolid( SOLID_VPHYSICS )
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self:SetSkin( 1 )
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self:DrawShadow( true )
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self:SetCollisionBounds( Vector( -1 , -1 , -1 ) , Vector( 1 , 1 , 1 ) )
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self:SetCollisionGroup( COLLISION_GROUP_WORLD )
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self:SetNetworkedString( "Owner" , "World" )
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self:EmitSound( "VNT_ParachuteZ_DetachClip" )
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self.RemoveMe = CurTime( ) + 10
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end
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function ENT:Think( )
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if not SERVER then return false end
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if self.RemoveMe < CurTime( ) then
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if SERVER then
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SafeRemoveEntity( self )
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end
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end
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end
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@@ -0,0 +1,65 @@
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AddCSLuaFile( )
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ENT.Type = "anim"
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ENT.PrintName = "Active BF2 ZParachute"
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ENT.Author = "Magenta/V92"
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ENT.Spawnable = false
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ENT.AdminOnly = true
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function ENT:Initialize( )
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self:SetModel( Model( "models/jessev92/bf2/parachute.mdl" ) )
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self:SetMoveType( MOVETYPE_NONE )
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self:SetSolid( SOLID_BBOX )
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self:DrawShadow( true )
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self:SetCollisionBounds( Vector( -1 , -1 , -1 ) , Vector( 1 , 1 , 1 ) )
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self:SetCollisionGroup( COLLISION_GROUP_WORLD )
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self:SetNetworkedString( "Owner" , "World" )
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self:EmitSound( "VNT_ParachuteZ_BF2_Deploy" )
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end
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function ENT:Think( )
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local owner = self:GetOwner( )
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if owner:IsValid( ) then
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if CLIENT then
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self:SetRenderOrigin( owner:GetPos( ) + owner:GetUp( ) * 5 + owner:GetForward( ) * -2 )
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end
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if SERVER then
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self:SetAngles( self:GetOwner( ):GetAngles( ) )
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self:SetPos( self:GetOwner( ):GetPos( ) + self:GetOwner( ):GetUp( ) * 2 + self:GetOwner( ):GetForward( ) * -4 )
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end
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end
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if owner.Parachuting == false then
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if SERVER and IsValid( self ) then
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SafeRemoveEntity( self )
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end
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end
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end
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function ENT:OnRemove( )
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if SERVER and IsValid( self ) then
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SafeRemoveEntity( self )
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end
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end
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@@ -0,0 +1,40 @@
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AddCSLuaFile( )
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ENT.Type = "anim"
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ENT.PrintName = "Landed BF2 ZParachute"
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ENT.Author = "Magenta/V92"
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ENT.Spawnable = false
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ENT.AdminOnly = true
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function ENT:Initialize( )
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self:SetModel( Model( "models/jessev92/codmw2/parachute_ground_skins.mdl" ) )
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self:SetMoveType( MOVETYPE_FLYGRAVITY )
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self:SetSolid( SOLID_VPHYSICS )
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self:SetSkin( 1 )
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self:DrawShadow( true )
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self:SetCollisionBounds( Vector( -1 , -1 , -1 ) , Vector( 1 , 1 , 1 ) )
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self:SetCollisionGroup( COLLISION_GROUP_WORLD )
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self:SetNetworkedString( "Owner" , "World" )
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self:EmitSound( "VNT_ParachuteZ_DetachClip" )
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self.RemoveMe = CurTime( ) + 10
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end
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function ENT:Think( )
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if not SERVER then return false end
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if self.RemoveMe < CurTime( ) then
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if SERVER then
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SafeRemoveEntity( self )
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end
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end
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end
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@@ -0,0 +1,52 @@
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AddCSLuaFile()
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--SWEP.Base = "weapon_rp_base"
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if CLIENT then
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SWEP.PrintName = "Парашют"
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SWEP.DrawAmmo = false
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end
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SWEP.ViewModel = Model('models/weapons/v_hands.mdl')
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SWEP.ViewModelFOV = 62
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SWEP.Category = "Other"
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SWEP.Spawnable = true
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SWEP.AdminSpawnable = false
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SWEP.HoldType = "normal"
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SWEP.ViewModel = "models/weapons/c_arms.mdl"
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SWEP.WorldModel = ""
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function SWEP:Initialize()
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if not SERVER then return end
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self.preventWalkPress = 0
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end
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function SWEP:PrimaryAttack()
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if not IsValid(self.Owner) then return end
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local ply = self.Owner
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local reloadTime = ix and ix.config.Get("parachuteReloadTime", 20) or 20
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local minVel = ix and ix.config.Get("parachuteMinVelocity", -600) or -600
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if ply:Alive() and ((ply:GetNW2Int("r_parachute") or 0) <= CurTime()) and ply:IsValid() and not (ply:GetMoveType() == MOVETYPE_NOCLIP or ply:InVehicle() or ply:OnGround() or ply:GetVelocity().z > minVel) then
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ply:SetNW2Int("r_parachute", CurTime() + reloadTime)
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self.preventWalkPress = CurTime() + reloadTime
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end
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end
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function SWEP:CanSecondaryAttack()
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return false
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end
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function SWEP:SecondaryAttack()
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end
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function SWEP:Reload()
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return false
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end
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