add sborka

This commit is contained in:
2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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if CLIENT then
SWEP.WepSelectIcon = surface.GetTextureID("vgui/hud/weapon_doietoolus")
SWEP.DrawWeaponInfoBox = false
SWEP.BounceWeaponIcon = false
killicon.Add( "weapon_doietoolus", "vgui/hud/weapon_doietoolus", Color( 0, 0, 0, 255 ) )
end
SWEP.PrintName = "Repair Tool"
SWEP.Category = "Engiener Tools"
SWEP.Spawnable= true
SWEP.AdminSpawnable= true
SWEP.AdminOnly = false
SWEP.ViewModelFOV = 60
SWEP.ViewModel = "models/weapons/doi/v_etool_us.mdl"
SWEP.WorldModel = "models/weapons/doi/w_etool_us.mdl"
SWEP.ViewModelFlip = false
SWEP.AutoSwitchTo = false
SWEP.AutoSwitchFrom = false
SWEP.Slot = 0
SWEP.SlotPos = 0
SWEP.UseHands = true
SWEP.HoldType = "melee2"
SWEP.FiresUnderwater = false
SWEP.DrawCrosshair = false
SWEP.DrawAmmo = true
SWEP.Base = "weapon_base"
SWEP.CSMuzzleFlashes = true
SWEP.Sprint = 0
SWEP.Primary.ClipSize = 0
SWEP.Primary.DefaultClip = 0
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "none"
SWEP.Secondary.ClipSize = 0
SWEP.Secondary.DefaultClip = 0
SWEP.Secondary.Automatic = false
SWEP.Secondary.Ammo = "none"
function SWEP:Initialize()
self:SetWeaponHoldType( self.HoldType )
end
function SWEP:Deploy()
self:SetNextPrimaryFire( CurTime() + self.Owner:GetViewModel():SequenceDuration() )
self.Weapon:SendWeaponAnim( ACT_VM_DRAW )
Sprint = 0
end
function SWEP:Holster()
self.NextSecondaryAttack = 0
Sprint = 0
return true
end
function SWEP:PrimaryAttack()
if !(self.Weapon:GetNextPrimaryFire() < CurTime()) || not(Sprint == 0) then return end
self.Weapon:SendWeaponAnim(ACT_VM_PRIMARYATTACK)
self.Owner:SetAnimation( PLAYER_ATTACK1 )
self:SetNextPrimaryFire( CurTime() + 1)
self:SetNextSecondaryFire( CurTime() + 1)
if SERVER then
if self:GetOwner():GetEyeTrace().Entity.hp != self:GetOwner():GetEyeTrace().Entity.MaxHp then
self:GetOwner():GetEyeTrace().Entity.hp = self:GetOwner():GetEyeTrace().Entity.hp + 100
if self:GetOwner():GetEyeTrace().Entity.hp == self:GetOwner():GetEyeTrace().Entity.MaxHp then
self:GetOwner():GetEyeTrace().Entity.hp = self:GetOwner():GetEyeTrace().Entity.MaxHp
end
end
end
end
function SWEP:SecondaryAttack()
end
function SWEP:Reload()
end
function SWEP:DrawHUD()
if self:GetOwner():GetEyeTrace().Entity:GetClass() == 'util_structure'then
draw.RoundedBox( 20, ScrW()/2-150, ScrH()/2-30, 300, 60, Color( 50, 50, 50 , 180) )
local tW, tH = surface.GetTextSize(tostring(self:GetOwner():GetEyeTrace().Entity:GetNWInt("Hp")) ..' | '.. tostring(self:GetOwner():GetEyeTrace().Entity:GetNWInt("MaxHp")))
draw.RoundedBox( 20, ScrW()/2-145, ScrH()/2-25, self:GetOwner():GetEyeTrace().Entity:GetNWInt("Hp")*(290/self:GetOwner():GetEyeTrace().Entity:GetNWInt("MaxHp")), 50, Color( 0, 255, 0 ,125) )
draw.DrawText( tostring(self:GetOwner():GetEyeTrace().Entity:GetNWInt("Hp")) ..' | '.. tostring(self:GetOwner():GetEyeTrace().Entity:GetNWInt("MaxHp")), "Font3", ScrW()/2, ScrH()/2-15, Color( 255, 255, 255 ,255), 1 )
end
end
function SWEP:Think()
if SERVER then
if (Sprint == 0) then
if self.Owner:KeyDown(IN_SPEED) and (self.Owner:KeyDown(IN_FORWARD) || self.Owner:KeyDown(IN_BACK) || self.Owner:KeyDown(IN_MOVELEFT) || self.Owner:KeyDown(IN_MOVERIGHT)) then
Sprint = 1
end
end
if (Sprint == 1) then
self.Weapon:SendWeaponAnim(ACT_VM_SPRINT_IDLE)
Sprint = 2
end
if (Sprint == 2) then
if self.Owner:KeyReleased(IN_SPEED) then
self.Weapon:SendWeaponAnim(ACT_VM_IDLE)
Sprint = 0
end
end
end
end