add sborka
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/*
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____ _ _ ____ __ __ _ _
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/ ___|___ __| | ___ __| | | __ ) _ _ | \/ | __ _| | |__ ___ _ __ ___
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| | / _ \ / _` |/ _ \/ _` | | _ \| | | | | |\/| |/ _` | | '_ \ / _ \| '__/ _ \
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| |__| (_) | (_| | __/ (_| | | |_) | |_| | | | | | (_| | | |_) | (_) | | | (_) |
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\____\___/ \__,_|\___|\__,_| |____/ \__, | |_| |_|\__,_|_|_.__/ \___/|_| \___/
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|___/
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Thanks to ARitz Cracker for this part
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*/
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function PermaProps.HasPermission( ply, name )
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if !PermaProps or !PermaProps.Permissions or !PermaProps.Permissions[ply:GetUserGroup()] then return false end
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if PermaProps.Permissions[ply:GetUserGroup()].Custom == false and PermaProps.Permissions[ply:GetUserGroup()].Inherits and PermaProps.Permissions[PermaProps.Permissions[ply:GetUserGroup()].Inherits] then
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return PermaProps.Permissions[PermaProps.Permissions[ply:GetUserGroup()].Inherits][name]
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end
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return PermaProps.Permissions[ply:GetUserGroup()][name]
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end
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local function PermaPropsPhys( ply, ent, phys )
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if ent.PermaProps then
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return PermaProps.HasPermission( ply, "Physgun")
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end
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end
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hook.Add("PhysgunPickup", "PermaPropsPhys", PermaPropsPhys)
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hook.Add( "CanPlayerUnfreeze", "PermaPropsUnfreeze", PermaPropsPhys) -- Prevents people from pressing RELOAD on the physgun
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local function PermaPropsTool( ply, tr, tool )
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if IsValid(tr.Entity) then
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if tr.Entity.PermaProps then
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if tool == "permaprops" then
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return true
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end
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return PermaProps.HasPermission( ply, "Tool")
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end
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if tr.Entity:GetClass() == "sammyservers_textscreen" and tool == "permaprops" then -- Let people use PermaProps on textscreen
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return true
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end
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end
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end
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hook.Add( "CanTool", "PermaPropsTool", PermaPropsTool)
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local function PermaPropsProperty( ply, property, ent )
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if IsValid(ent) and ent.PermaProps and tool ~= "permaprops" then
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return PermaProps.HasPermission( ply, "Property")
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end
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end
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hook.Add( "CanProperty", "PermaPropsProperty", PermaPropsProperty)
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