add sborka
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/*
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____ _ _ ____ __ __ _ _
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/ ___|___ __| | ___ __| | | __ ) _ _ | \/ | __ _| | |__ ___ _ __ ___
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| | / _ \ / _` |/ _ \/ _` | | _ \| | | | | |\/| |/ _` | | '_ \ / _ \| '__/ _ \
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| |__| (_) | (_| | __/ (_| | | |_) | |_| | | | | | (_| | | |_) | (_) | | | (_) |
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\____\___/ \__,_|\___|\__,_| |____/ \__, | |_| |_|\__,_|_|_.__/ \___/|_| \___/
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|___/
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*/
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local function PermaPropsViewer()
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if not LocalPlayer().DrawPPEnt or not istable(LocalPlayer().DrawPPEnt) then return end
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local pos = LocalPlayer():EyePos() + LocalPlayer():EyeAngles():Forward() * 10
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local ang = LocalPlayer():EyeAngles()
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ang = Angle(ang.p + 90, ang.y, 0)
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for k, v in pairs(LocalPlayer().DrawPPEnt) do
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if not v or not v:IsValid() then LocalPlayer().DrawPPEnt[k] = nil continue end
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render.ClearStencil()
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render.SetStencilEnable(true)
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render.SetStencilWriteMask(255)
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render.SetStencilTestMask(255)
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render.SetStencilReferenceValue(15)
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render.SetStencilFailOperation(STENCILOPERATION_REPLACE)
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render.SetStencilZFailOperation(STENCILOPERATION_REPLACE)
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render.SetStencilPassOperation(STENCILOPERATION_KEEP)
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render.SetStencilCompareFunction(STENCILCOMPARISONFUNCTION_ALWAYS)
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render.SetBlend(0)
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v:DrawModel()
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render.SetBlend(1)
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render.SetStencilCompareFunction(STENCILCOMPARISONFUNCTION_EQUAL)
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cam.Start3D2D(pos, ang, 1)
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surface.SetDrawColor(255, 0, 0, 255)
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surface.DrawRect(-ScrW(), -ScrH(), ScrW() * 2, ScrH() * 2)
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cam.End3D2D()
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v:DrawModel()
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render.SetStencilEnable(false)
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end
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end
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hook.Add("PostDrawOpaqueRenderables", "PermaPropsViewer", PermaPropsViewer)
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