add sborka

This commit is contained in:
2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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ATTRIBUTE.name = "Endurance"
ATTRIBUTE.description = "Affects how long you can run for."

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ATTRIBUTE.name = "Stamina"
ATTRIBUTE.description = "Affects how fast you can run."
function ATTRIBUTE:OnSetup(client, value)
client:SetRunSpeed(ix.config.Get("runSpeed") + value)
end

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PLUGIN.name = "Stamina"
PLUGIN.author = "Chessnut"
PLUGIN.description = "Adds a stamina system to limit running."
-- luacheck: push ignore 631
ix.config.Add("staminaDrain", 1, "How much stamina to drain per tick (every quarter second). This is calculated before attribute reduction.", nil, {
data = {min = 0, max = 10, decimals = 2},
category = "characters"
})
ix.config.Add("staminaRegeneration", 1.75, "How much stamina to regain per tick (every quarter second).", nil, {
data = {min = 0, max = 10, decimals = 2},
category = "characters"
})
ix.config.Add("staminaCrouchRegeneration", 2, "How much stamina to regain per tick (every quarter second) while crouching.", nil, {
data = {min = 0, max = 10, decimals = 2},
category = "characters"
})
ix.config.Add("punchStamina", 10, "How much stamina punches use up.", nil, {
data = {min = 0, max = 100},
category = "characters"
})
-- luacheck: pop
local function CalcStaminaChange(client)
local character = client:GetCharacter()
if (!character) then
return 0
end
-- Если в технике или в ноуклипе - сразу реген и выходим
local inVehicle = client:InVehicle() or IsValid(client:GetVehicle())
if (not inVehicle and client.lvsGetVehicle) then
local v = client:lvsGetVehicle()
inVehicle = IsValid(v)
end
if (not inVehicle and IsValid(client:GetParent()) and client:GetParent():IsVehicle()) then inVehicle = true end
local isNoClip = client:GetMoveType() == MOVETYPE_NOCLIP
if (inVehicle or isNoClip) then
local offset = ix.config.Get("staminaRegeneration", 1.75)
if (SERVER) then
local current = client:GetLocalVar("stm", 0)
client:SetLocalVar("stm", math.Clamp(current + offset, 0, 100))
end
return offset
end
local walkSpeed = ix.config.Get("walkSpeed")
local maxAttributes = ix.config.Get("maxAttributes", 100)
local offset
if (client:KeyDown(IN_SPEED) and client:GetVelocity():LengthSqr() >= 5000 and client:OnGround()) then
-- characters could have attribute values greater than max if the config was changed
offset = -ix.config.Get("staminaDrain", 1) + math.min(character:GetAttribute("end", 0), maxAttributes) / 100
-- Ensure minimum drain
if (offset > -0.2) then
offset = -0.2
end
-- Armor weight influence (built-in fix)
local armor = client:Armor()
if (armor > 0) then
offset = offset * (1 + (math.min(armor, 100) / 100) * 0.7)
end
else
offset = client:Crouching() and ix.config.Get("staminaCrouchRegeneration", 2) or ix.config.Get("staminaRegeneration", 1.75)
-- Armor slows down regeneration but doesn't cause drain while standing
local armor = client:Armor()
if (armor > 0 and offset > 0) then
offset = offset * math.max(1 - (math.min(armor, 100) / 100) * 0.5, 0.1)
end
-- Гарантируем, что регенерация это регенерация (не меньше нуля)
offset = math.max(offset, 0.05)
end
offset = hook.Run("AdjustStaminaOffset", client, offset) or offset
if (CLIENT) then
return offset -- for the client we need to return the estimated stamina change
else
local current = client:GetLocalVar("stm", 0)
local value = math.Clamp(current + offset, 0, 100)
if (current != value) then
client:SetLocalVar("stm", value)
if (value == 0 and !client:GetNetVar("brth", false)) then
client:SetNetVar("brth", true)
character:UpdateAttrib("end", 0.1)
character:UpdateAttrib("stm", 0.01)
hook.Run("PlayerStaminaLost", client)
elseif (value >= 50 and client:GetNetVar("brth", false)) then
client:SetNetVar("brth", nil)
hook.Run("PlayerStaminaGained", client)
end
end
end
end
function PLUGIN:SetupMove(client, mv, cmd)
if (client:GetNetVar("brth", false)) then
mv:SetMaxClientSpeed(client:GetWalkSpeed())
end
end
if (SERVER) then
function PLUGIN:PostPlayerLoadout(client)
local uniqueID = "ixStam" .. client:SteamID()
timer.Create(uniqueID, 0.25, 0, function()
if (!IsValid(client)) then
timer.Remove(uniqueID)
return
end
CalcStaminaChange(client)
end)
end
function PLUGIN:CharacterPreSave(character)
local client = character:GetPlayer()
if (IsValid(client)) then
character:SetData("stamina", client:GetLocalVar("stm", 0))
end
end
function PLUGIN:PlayerLoadedCharacter(client, character)
timer.Simple(0.25, function()
client:SetLocalVar("stm", character:GetData("stamina", 100))
end)
end
local playerMeta = FindMetaTable("Player")
function playerMeta:RestoreStamina(amount)
local current = self:GetLocalVar("stm", 0)
local value = math.Clamp(current + amount, 0, 100)
self:SetLocalVar("stm", value)
end
function playerMeta:ConsumeStamina(amount)
local current = self:GetLocalVar("stm", 0)
local value = math.Clamp(current - amount, 0, 100)
self:SetLocalVar("stm", value)
end
else
local predictedStamina = 100
function PLUGIN:Think()
local offset = CalcStaminaChange(LocalPlayer())
-- the server check it every 0.25 sec, here we check it every [FrameTime()] seconds
offset = math.Remap(FrameTime(), 0, 0.25, 0, offset)
if (offset != 0) then
predictedStamina = math.Clamp(predictedStamina + offset, 0, 100)
end
end
function PLUGIN:OnLocalVarSet(key, var)
if (key != "stm") then return end
if (math.abs(predictedStamina - var) > 5) then
predictedStamina = var
end
end
ix.bar.Add(function()
return predictedStamina / 100
end, Color(200, 200, 40), nil, "stm")
end