add sborka
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166
garrysmod/gamemodes/helix/plugins/act/sh_definitions.lua
Normal file
166
garrysmod/gamemodes/helix/plugins/act/sh_definitions.lua
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local function FacingWall(client)
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local data = {}
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data.start = client:EyePos()
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data.endpos = data.start + client:GetForward() * 20
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data.filter = client
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if (!util.TraceLine(data).Hit) then
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return "@faceWall"
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end
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end
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local function FacingWallBack(client)
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local data = {}
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data.start = client:LocalToWorld(client:OBBCenter())
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data.endpos = data.start - client:GetForward() * 20
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data.filter = client
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if (!util.TraceLine(data).Hit) then
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return "@faceWallBack"
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end
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end
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function PLUGIN:SetupActs()
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-- sit
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ix.act.Register("Sit", {"citizen_male", "citizen_female"}, {
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start = {"idle_to_sit_ground", "idle_to_sit_chair"},
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sequence = {"sit_ground", "sit_chair"},
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finish = {
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{"sit_ground_to_idle", duration = 2.1},
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""
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},
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untimed = true,
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idle = true
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})
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ix.act.Register("SitWall", {"citizen_male", "citizen_female"}, {
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sequence = {
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{"plazaidle4", check = FacingWallBack},
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{"injured1", check = FacingWallBack, offset = function(client)
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return client:GetForward() * 14
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end}
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},
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untimed = true,
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idle = true
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})
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ix.act.Register("Sit", "vortigaunt", {
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sequence = "chess_wait",
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untimed = true,
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idle = true
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})
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-- stand
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ix.act.Register("Stand", "citizen_male", {
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sequence = {"lineidle01", "lineidle02", "lineidle03", "lineidle04"},
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untimed = true,
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idle = true
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})
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ix.act.Register("Stand", "citizen_female", {
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sequence = {"lineidle01", "lineidle02", "lineidle03"},
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untimed = true,
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idle = true
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})
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ix.act.Register("Stand", "metrocop", {
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sequence = "plazathreat2"
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})
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-- cheer
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ix.act.Register("Cheer", "citizen_male", {
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sequence = {{"cheer1", duration = 1.6}, "cheer2", "wave_smg1"}
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})
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ix.act.Register("Cheer", "citizen_female", {
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sequence = {"cheer1", "wave_smg1"}
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})
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-- lean
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ix.act.Register("Lean", {"citizen_male", "citizen_female"}, {
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start = {"idle_to_lean_back", "", ""},
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sequence = {
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{"lean_back", check = FacingWallBack},
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{"plazaidle1", check = FacingWallBack},
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{"plazaidle2", check = FacingWallBack}
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},
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untimed = true,
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idle = true
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})
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ix.act.Register("Lean", {"metrocop"}, {
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sequence = {{"idle_baton", check = FacingWallBack}, "busyidle2"},
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untimed = true,
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idle = true
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})
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-- injured
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ix.act.Register("Injured", "citizen_male", {
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sequence = {"d1_town05_wounded_idle_1", "d1_town05_wounded_idle_2", "d1_town05_winston_down"},
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untimed = true,
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idle = true
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})
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ix.act.Register("Injured", "citizen_female", {
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sequence = "d1_town05_wounded_idle_1",
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untimed = true,
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idle = true
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})
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-- arrest
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ix.act.Register("ArrestWall", "citizen_male", {
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sequence = {
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{"apcarrestidle",
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check = FacingWall,
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offset = function(client)
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return -client:GetForward() * 23
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end},
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"spreadwallidle"
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},
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untimed = true
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})
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ix.act.Register("Arrest", "citizen_male", {
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sequence = "arrestidle",
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untimed = true
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})
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-- threat
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ix.act.Register("Threat", "metrocop", {
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sequence = "plazathreat1",
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})
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-- deny
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ix.act.Register("Deny", "metrocop", {
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sequence = "harassfront2",
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})
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-- motion
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ix.act.Register("Motion", "metrocop", {
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sequence = {"motionleft", "motionright", "luggagewarn"}
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})
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-- wave
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ix.act.Register("Wave", {"citizen_male", "citizen_female"}, {
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sequence = {{"wave", duration = 2.75}, {"wave_close", duration = 1.75}}
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})
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-- pant
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ix.act.Register("Pant", {"citizen_male", "citizen_female"}, {
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start = {"d2_coast03_postbattle_idle02_entry", "d2_coast03_postbattle_idle01_entry"},
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sequence = {"d2_coast03_postbattle_idle02", {"d2_coast03_postbattle_idle01", check = FacingWall}},
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untimed = true
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})
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-- window
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ix.act.Register("Window", "citizen_male", {
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sequence = "d1_t03_tenements_look_out_window_idle",
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untimed = true
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})
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ix.act.Register("Window", "citizen_female", {
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sequence = "d1_t03_lookoutwindow",
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untimed = true
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})
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end
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