add sborka

This commit is contained in:
2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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sound.Add({
name = "Weapon_Bow.1",
channel = CHAN_STATIC,
volume = 1.0,
sound = {"weapons/tfbow/fire1.wav", "weapons/tfbow/fire2.wav", "weapons/tfbow/fire3.wav"}
})
sound.Add({
name = "Weapon_Bow.boltpull",
channel = CHAN_USER_BASE + 11,
volume = 1.0,
sound = {"weapons/tfbow/pull1.wav", "weapons/tfbow/pull2.wav", "weapons/tfbow/pull3.wav"}
})
sound.Add({
name = "TFA.NearlyEmpty",
channel = CHAN_USER_BASE + 15,
volume = 1,
pitch = 100,
level = 65,
sound = "weapons/tfa/lowammo.wav"
})
sound.Add({
name = "TFA.Bash",
channel = CHAN_USER_BASE + 14,
volume = 1.0,
sound = {
")weapons/tfa/melee1.wav",
")weapons/tfa/melee2.wav",
")weapons/tfa/melee3.wav",
")weapons/tfa/melee4.wav",
")weapons/tfa/melee5.wav",
")weapons/tfa/melee6.wav"
},
pitch = {97, 103}
})
sound.Add({
name = "TFA.BashWall",
channel = CHAN_USER_BASE + 14,
volume = 1.0,
sound = {
")weapons/tfa/melee_hit_world1.wav",
")weapons/tfa/melee_hit_world2.wav",
")weapons/tfa/melee_hit_world3.wav"
},
pitch = {97, 103}
})
sound.Add({
name = "TFA.BashFlesh",
channel = CHAN_USER_BASE + 14,
volume = 1.0,
sound = {
")weapons/tfa/melee_hit_body1.wav",
")weapons/tfa/melee_hit_body2.wav",
")weapons/tfa/melee_hit_body3.wav",
")weapons/tfa/melee_hit_body4.wav",
")weapons/tfa/melee_hit_body5.wav",
")weapons/tfa/melee_hit_body6.wav"
},
pitch = {97, 103}
})
sound.Add({
name = "TFA.IronIn",
channel = CHAN_USER_BASE + 13,
volume = 1.0,
sound = {"weapons/tfa/ironin.wav"},
pitch = {97, 103}
})
sound.Add({
name = "TFA.IronOut",
channel = CHAN_USER_BASE + 13,
volume = 1.0,
sound = {"weapons/tfa/ironout.wav"},
pitch = {97, 103}
})
sound.Add({
name = "Weapon_Pistol.Empty2",
channel = CHAN_USER_BASE + 11,
volume = 1.0,
level = 80,
sound = {"weapons/pistol/pistol_empty.wav"},
pitch = {97, 103}
})
sound.Add({
name = "Weapon_AR2.Empty2",
channel = CHAN_USER_BASE + 11,
volume = 1.0,
level = 80,
sound = {"weapons/ar2/ar2_empty.wav"},
pitch = {97, 103}
})
sound.Add({
name = "TFA.LowAmmo",
channel = CHAN_USER_BASE + 15,
volume = 1.0,
level = 75,
pitch = 100,
sound = ")weapons/tfa/lowammo_indicator_automatic.wav"
})
sound.Add({
name = "TFA.LowAmmo_Dry",
channel = CHAN_USER_BASE + 15,
volume = 1.0,
level = 75,
pitch = 100,
sound = ")weapons/tfa/lowammo_dry_automatic.wav"
})
local ammos = {
["Handgun"] = "handgun",
["Shotgun"] = "shotgun",
["AutoShotgun"] = "shotgun_auto",
["MachineGun"] = "mg",
["AssaultRifle"] = "ar",
["DMR"] = "dmr",
["Revolver"] = "revolver",
["Sniper"] = "sr",
["SMG"] = "smg",
["SciFi"] = "scifi",
["GL"] = "gl",
}
for k,v in pairs(ammos) do
sound.Add({
name = "TFA.LowAmmo." .. k, -- "TFA.LowAmmo.Handgun"
channel = CHAN_USER_BASE + 15,
volume = 1.0,
level = 75,
pitch = 100,
sound = ")weapons/tfa/lowammo_indicator_" .. v .. ".wav"
})
sound.Add({
name = "TFA.LowAmmo." .. k .. "_Dry", -- "TFA.LowAmmo.Handgun_Dry"
channel = CHAN_USER_BASE + 15,
volume = 1.0,
level = 75,
pitch = 100,
sound = ")weapons/tfa/lowammo_dry_" .. v .. ".wav"
})
end