add sborka
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146
garrysmod/addons/tfa_base/lua/tfa/modules/tfa_netcode.lua
Normal file
146
garrysmod/addons/tfa_base/lua/tfa/modules/tfa_netcode.lua
Normal file
@@ -0,0 +1,146 @@
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if SERVER then
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--Pool netstrings
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util.AddNetworkString("tfaSoundEvent")
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util.AddNetworkString("tfaSoundEventStop")
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util.AddNetworkString("tfa_base_muzzle_mp")
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util.AddNetworkString("tfaShotgunInterrupt")
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util.AddNetworkString("tfaRequestFidget")
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util.AddNetworkString("tfaSDLP")
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util.AddNetworkString("tfaArrowFollow")
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util.AddNetworkString("tfaTracerSP")
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util.AddNetworkString("tfaBaseShellSV")
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--util.AddNetworkString("tfaAltAttack")
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util.AddNetworkString("tfaHitmarker")
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util.AddNetworkString("tfaHitmarker3D")
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util.AddNetworkString("tfa_friendly_encounter")
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do
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local old_state = false
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timer.Create("tfa_friendly_encounter", 2, 0, function()
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local new_state = game.GetGlobalState("friendly_encounter") == GLOBAL_ON
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if old_state ~= new_state then
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net.Start("tfa_friendly_encounter")
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net.WriteBool(new_state)
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net.Broadcast()
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old_state = new_state
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end
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end)
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hook.Add("PlayerAuthed", "tfa_friendly_encounter", function()
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old_state = false
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end)
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end
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--Enable CKey Inspection
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net.Receive("tfaRequestFidget",function(length,client)
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local wep = client:GetActiveWeapon()
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if IsValid(wep) and wep.CheckAmmo then wep:CheckAmmo() end
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end)
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--Enable shotgun interruption
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net.Receive("tfaShotgunInterrupt", function(length, client)
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if IsValid(client) and client:IsPlayer() and client:Alive() then
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local ply = client
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local wep = ply:GetActiveWeapon()
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if IsValid(wep) and wep.ShotgunInterrupt then
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wep:ShotgunInterrupt()
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end
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end
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end)
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if game.SinglePlayer() then
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net.Receive("tfaSDLP",function(length,client)
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local bool = net.ReadBool()
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client.TFASDLP = bool
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end)
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end
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--Enable alternate attacks
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--[[
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net.Receive("tfaAltAttack", function(length, client)
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if IsValid(client) and client:IsPlayer() and client:Alive() then
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local ply = client
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wep = ply:GetActiveWeapon()
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if IsValid(wep) and wep.AltAttack then
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wep:AltAttack()
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end
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end
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end)
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]]--
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else
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TFA.FriendlyEncounter = false
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net.Receive("tfa_friendly_encounter", function()
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TFA.FriendlyEncounter = net.ReadBool()
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end)
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--Arrow can follow entities clientside too
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net.Receive("tfaArrowFollow",function()
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local ent = net.ReadEntity()
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ent.targent = net.ReadEntity()
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ent.targbone = net.ReadInt( 8 )
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ent.posoff = net.ReadVector( )
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ent.angoff = net.ReadAngle( )
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ent:TargetEnt( false )
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end)
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--Receive sound events on client
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net.Receive("tfaSoundEvent", function(length, ply)
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local wep = net.ReadEntity()
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local snd = net.ReadString()
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local shouldPause = net.ReadBool()
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if IsValid(wep) and snd and snd ~= "" then
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wep:EmitSound(snd, nil, nil, nil, nil, shouldPause and SND_SHOULDPAUSE or SND_NOFLAGS)
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end
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end)
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net.Receive("tfaSoundEventStop", function(length, ply)
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local wep = net.ReadEntity()
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local snd = net.ReadString()
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if IsValid(wep) and snd and snd ~= "" then
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wep:StopSound(snd)
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end
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end)
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--Receive muzzleflashes on client
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net.Receive("tfa_base_muzzle_mp", function(length, ply)
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local wep = net.ReadEntity()
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if IsValid(wep) and wep.ShootEffectsCustom then
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wep:ShootEffectsCustom(true)
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end
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end)
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net.Receive("tfaBaseShellSV", function(length, ply)
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local wep = net.ReadEntity()
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if IsValid(wep) and wep.MakeShellBridge then
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wep:MakeShellBridge()
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end
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end)
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net.Receive( "tfaTracerSP", function( length, ply )
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local part = net.ReadString()
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local startPos = net.ReadVector()
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local endPos = net.ReadVector()
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local woosh = net.ReadBool()
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local vent = net.ReadEntity()
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local att = net.ReadInt( 8 )
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if IsValid( vent ) then
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local aP = vent:GetAttachment( att or 1 )
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if aP then
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startPos = aP.Pos
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end
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end
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TFA.ParticleTracer( part, startPos, endPos, woosh, vent, att )
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end)
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end
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