add sborka
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@@ -0,0 +1,80 @@
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-- Name: PlayerWeaponColorStatic
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-- Description: Static/direct variation of PlayerWeaponColor, without any flickering.
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-- Parameters:
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-- 1. resultvar - Result variable for the color (such as $color2)
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-- VMT Example:
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--[[
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Proxies
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{
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PlayerWeaponColorStatic
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{
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resultvar $color2
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}
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}
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]]
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-- Name: TFALaserColor
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-- Description:
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-- Parameters:
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-- 1. resultvar - Result variable for the color (such as $color2)
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-- VMT Example:
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--[[
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Proxies
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{
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TFALaserColor
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{
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resultVar $color2
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}
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}
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]]
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-- Name: TFAReticuleColor
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-- Description:
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-- Parameters:
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-- 1. resultvar - Result variable for the color (such as $color2)
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-- VMT Example:
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--[[
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Proxies
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{
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TFAReticuleColor
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{
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resultVar $color2
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}
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}
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]]
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-- Name: TFA_RTScope
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-- Description: Replaces $basetexture with render target texture of 3D scopes
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-- VMT Example:
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--[[
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Proxies
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{
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TFA_RTScope
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{
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}
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}
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]]
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-- Name: TFA_CubemapTint
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-- Description: Tints
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-- Parameters:
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-- 1. resultvar - Variable for resulting envmap tint ($envmaptint)
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-- 2. multiplier - Variable for base tint multiplier (a vector)
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-- VMT Example:
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--[[
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$envmapmultiplier "[1 1 1]" // Lighting will be multiplied by this value
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Proxies
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{
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TFA_CubemapTint
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{
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resultvar $envmaptint // Write final output to $envmaptint
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multiplier $envmapmultiplier // Use our value for default envmap tint
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}
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}
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]]
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