add sborka
This commit is contained in:
@@ -0,0 +1,254 @@
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if not TFA_ATTACHMENT_ISUPDATING then TFAUpdateAttachments(false) return end
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TFA.Attachments.RegisterFromTable("am_gib", {
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Name = "G.I.B Ammunition",
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ShortName = "GIB",
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Description = {
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TFA.Attachments.Colors["+"], "Always gibs enemies",
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TFA.Attachments.Colors["+"], "10% more damage",
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TFA.Attachments.Colors["-"], "20% more recoil",
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TFA.Attachments.Colors["-"], "10% more spread"
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},
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Icon = "entities/tfa_ammo_gib.png",
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TFADataVersion = TFA.LatestDataVersion,
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WeaponTable = {
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Primary = {
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DamageType = function(wep,stat) return bit.bor( stat or DMG_BULLET, DMG_ALWAYSGIB ) end,
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Damage = function( wep, stat ) return stat * 1.1 end,
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Spread = function( wep, stat ) return stat * 1.1 end,
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IronAccuracy = function( wep, stat ) return stat * 1.1 end,
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KickUp = function( wep, stat ) return stat * 1.2 end,
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KickDown = function( wep, stat ) return stat * 1.2 end
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}
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}
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})
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TFA.Attachments.RegisterFromTable("am_magnum", {
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Name = "Magnum Ammunition",
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ShortName = "MAG",
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Description = {
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TFA.Attachments.Colors["+"], "10% more damage",
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TFA.Attachments.Colors["-"], "15% more recoil",
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TFA.Attachments.Colors["-"], "10% more spread"
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},
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Icon = "entities/tfa_ammo_magnum.png",
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TFADataVersion = TFA.LatestDataVersion,
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WeaponTable = {
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Primary = {
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Damage = function( wep, stat ) return stat * 1.1 end,
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Spread = function( wep, stat ) return stat * 1.1 end,
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IronAccuracy = function( wep, stat ) return stat * 1.1 end,
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KickUp = function( wep, stat ) return stat * 1.15 end,
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KickDown = function( wep, stat ) return stat * 1.15 end
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}
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}
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})
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TFA.Attachments.RegisterFromTable("am_match", {
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Name = "Match Ammunition",
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ShortName = "Match",
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Description = {
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TFA.Attachments.Colors["+"], "20% lower spread kick",
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"10% lower recoil",
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TFA.Attachments.Colors["-"], "20% lower spread recovery"
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},
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Icon = "entities/tfa_ammo_match.png",
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TFADataVersion = TFA.LatestDataVersion,
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WeaponTable = {
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Primary = {
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SpreadIncrement = function( wep, stat ) return stat * 0.9 end,
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SpreadRecovery = function( wep, stat ) return stat * 0.8 end,
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KickUp = function( wep, stat ) return stat * 0.9 end,
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KickDown = function( wep, stat ) return stat * 0.9 end
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}
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}
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})
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TFA.Attachments.RegisterFromTable("sg_frag", {
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Name = "Frag Ammunition",
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ShortName = "Frag",
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Description = {
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TFA.Attachments.Colors["+"], "Explosive Damage",
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"2x damage",
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TFA.Attachments.Colors["-"], "0.5x pellets"
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},
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Icon = "entities/tfa_ammo_fragshell.png",
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TFADataVersion = TFA.LatestDataVersion,
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WeaponTable = {
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["Primary"] = {
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["DamageType"] = function(wep,stat) return bit.bor( stat or 0, DMG_BLAST ) end,
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["Damage"] = function(wep,stat) return stat * 2 end,
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["NumShots"] = function(wep,stat) return stat / 2 end
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}
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}
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})
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TFA.Attachments.RegisterFromTable("sg_slug", {
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Name = "Slug Ammunition",
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ShortName = "Slug",
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Description = {
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TFA.Attachments.Colors["+"], "Much lower spread",
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TFA.Attachments.Colors["+"], "100m higher range",
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TFA.Attachments.Colors["-"], "30% less damage",
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"One pellet"
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},
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Icon = "entities/tfa_ammo_slug.png",
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TFADataVersion = TFA.LatestDataVersion,
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WeaponTable = {
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Primary = {
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Damage = function( wep, stat ) return wep.Primary_TFA.NumShots * stat * 0.7 end,
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NumShots = function( wep, stat ) return 1, true end,
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Spread = function( wep, stat ) return math.max( stat - 0.015, stat * 0.5 ) end,
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IronAccuracy = function( wep, stat ) return math.max( stat - 0.03, stat * 0.25 ) end,
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Range = function( wep, stat ) return stat + 100 * 39.370 end
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}
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}
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})
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TFA.Attachments.RegisterFromTable("br_supp", {
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Name = "Suppressor",
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Description = {
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TFA.Attachments.Colors["+"], "Less firing noise",
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TFA.Attachments.Colors["-"], "10% less spread",
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TFA.Attachments.Colors["-"], "5% less damage",
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TFA.Attachments.Colors["-"], "10% less vertical recoil"
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},
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Icon = "entities/tfa_br_supp.png",
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ShortName = "SUPP",
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TFADataVersion = TFA.LatestDataVersion,
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WeaponTable = {
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["ViewModelElements"] = {
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["suppressor"] = {
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["active"] = true
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}
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},
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["WorldModelElements"] = {
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["suppressor"] = {
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["active"] = true
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}
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},
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["Primary"] = {
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["Damage"] = function(wep,stat) return stat * 0.95 end,
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["KickUp"] = function(wep,stat) return stat * 0.9 end,
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["KickDown"] = function(wep,stat) return stat * 0.9 end,
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["Spread"] = function(wep,stat) return stat * 0.9 end,
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["IronAccuracy"] = function(wep,stat) return stat * 0.9 end,
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["Sound"] = function(wep,stat) return wep.Primary.SilencedSound or stat end
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},
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["MuzzleFlashEffect"] = "tfa_muzzleflash_silenced",
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["MuzzleAttachmentMod"] = function(wep,stat) return wep.MuzzleAttachmentSilenced or stat end
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}
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})
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TFA.Attachments.RegisterFromTable("si_acog", {
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Base = "si_rt_base",
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Name = "ACOG",
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Description = {
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TFA.Attachments.Colors["="], "4x zoom",
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TFA.Attachments.Colors["-"], "20% higher zoom time",
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TFA.Attachments.Colors["-"], "10% slower aimed walking"
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},
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Icon = "entities/tfa_si_acog.png",
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ShortName = "ACOG",
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TFADataVersion = TFA.LatestDataVersion,
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WeaponTable = {
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["ViewModelElements"] = {
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["acog"] = {
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["active"] = true
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},
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["rtcircle_acog"] = {
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["active"] = true
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}
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},
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["WorldModelElements"] = {
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["acog"] = {
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["active"] = true
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}
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},
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["IronSightsPosition"] = function( wep, val ) return wep.IronSightsPos_ACOG or val, true end,
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["IronSightsAngle"] = function( wep, val ) return wep.IronSightsAng_ACOG or val, true end,
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["IronSightsSensitivity"] = function(wep,val) return TFA.CalculateSensitivtyScale( 90 / 4 / 2, wep:GetStatL("Secondary.OwnerFOV"), wep.ACOGScreenScale ) end ,
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["Secondary"] = {
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["OwnerFOV"] = function( wep, val ) return val * 0.7 end
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},
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["IronSightTime"] = function( wep, val ) return val * 1.20 end,
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["IronSightMoveSpeed"] = function(stat) return stat * 0.9 end,
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["RTOpaque"] = true,
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["RTMaterialOverride"] = -1,
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["RTScopeFOV"] = 90 / 4 / 2, -- Default FOV / Scope Zoom / screenscale
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["RTReticleMaterial"] = Material("scope/gdcw_acog"),
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["RTReticleScale"] = 1,
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}
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})
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TFA.Attachments.RegisterFromTable("si_aimpoint", {
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Name = "Aimpoint",
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Description = {
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TFA.Attachments.Colors["="], "10% higher zoom",
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TFA.Attachments.Colors["-"], "10% higher zoom time"
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},
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Icon = "entities/tfa_si_aimpoint.png",
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ShortName = "AIM",
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TFADataVersion = TFA.LatestDataVersion,
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WeaponTable = {
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["ViewModelElements"] = {
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["aimpoint"] = {
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["active"] = true
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},
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["aimpoint_spr"] = {
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["active"] = true
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}
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},
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["WorldModelElements"] = {
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["aimpoint"] = {
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["active"] = true
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},
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["aimpoint_spr"] = {
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["active"] = true
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}
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},
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["IronSightsPosition"] = function( wep, val ) return wep.IronSightsPos_AimPoint or val, true end,
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["IronSightsAngle"] = function( wep, val ) return wep.IronSightsAng_AimPoint or val, true end,
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["Secondary"] = {
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["OwnerFOV"] = function( wep, val ) return val * 0.9 end
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},
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["IronSightTime"] = function( wep, val ) return val * 1.10 end
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}
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})
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TFA.Attachments.RegisterFromTable("si_eotech", {
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Name = "EOTech",
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Description = {
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TFA.Attachments.Colors["="], "10% higher zoom",
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TFA.Attachments.Colors["-"], "10% higher zoom time"
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},
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Icon = "entities/tfa_si_eotech.png",
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ShortName = "EOTEK",
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TFADataVersion = TFA.LatestDataVersion,
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WeaponTable = {
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["ViewModelElements"] = {
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["eotech"] = {
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["active"] = true
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}
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},
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["WorldModelElements"] = {
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["eotech"] = {
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["active"] = true
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}
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},
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["IronSightsPosition"] = function( wep, val ) return wep.IronSightsPos_EOTech or val, true end,
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["IronSightsAngle"] = function( wep, val ) return wep.IronSightsAng_EOTech or val, true end,
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["Secondary"] = {
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["OwnerFOV"] = function( wep, val ) return val * 0.9 end
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},
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["IronSightTime"] = function( wep, val ) return val * 1.10 end
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}
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})
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